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dc.contributor.authorOhtake, Yutakaen_US
dc.contributor.authorBelyaev, Alexander G.en_US
dc.date.accessioned2015-02-16T11:06:05Z
dc.date.available2015-02-16T11:06:05Z
dc.date.issued2001en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00529en_US
dc.description.abstractIn this paper, we propose a method for improvement of isosurface polygonizations. Given an initial polygonization of an isosurface, we introduce a mesh evolution process initialized by the polygonization. The evolving mesh converges quickly to its limit mesh which provides with a high quality approximation of the isosurface even if the isosurface has sharp features, boundary, complex topology. To analyze how close the evolving mesh approaches its destined isosurface, we introduce error estimators measuring the deviations of the mesh vertices from the isosurface and mesh normals from the isosurface normals. A new technique for mesh editing with isosurfaces is also proposed. In particular, it can be used for creating carving effects.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleMesh Optimization for Polygonized Isosurfacesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume20en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00529en_US
dc.identifier.pages368-376en_US


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