Mesh Optimization for Polygonized Isosurfaces
Abstract
In this paper, we propose a method for improvement of isosurface polygonizations. Given an initial polygonization of an isosurface, we introduce a mesh evolution process initialized by the polygonization. The evolving mesh converges quickly to its limit mesh which provides with a high quality approximation of the isosurface even if the isosurface has sharp features, boundary, complex topology. To analyze how close the evolving mesh approaches its destined isosurface, we introduce error estimators measuring the deviations of the mesh vertices from the isosurface and mesh normals from the isosurface normals. A new technique for mesh editing with isosurfaces is also proposed. In particular, it can be used for creating carving effects.
BibTeX
@article {10.1111:1467-8659.00529,
journal = {Computer Graphics Forum},
title = {{Mesh Optimization for Polygonized Isosurfaces}},
author = {Ohtake, Yutaka and Belyaev, Alexander G.},
year = {2001},
publisher = {Blackwell Publishers Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.00529}
}
journal = {Computer Graphics Forum},
title = {{Mesh Optimization for Polygonized Isosurfaces}},
author = {Ohtake, Yutaka and Belyaev, Alexander G.},
year = {2001},
publisher = {Blackwell Publishers Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.00529}
}