Show simple item record

dc.contributor.authorRushmeier, Hollyen_US
dc.contributor.authorBalmelli, Laurenten_US
dc.contributor.authorBernardini, Faustoen_US
dc.date.accessioned2015-02-16T11:05:21Z
dc.date.available2015-02-16T11:05:21Z
dc.date.issued2001en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00501en_US
dc.description.abstractWe present a method for computing horizon maps from captured images of a bumpy surface. 1Horizon maps encode surface self-shadowing effects, and can be used with bump or normals maps to realistically render surfaces with small height perturbations. The method does not rely on complete surface reconstruction, and requires only eight captured images as input. In this paper we discuss how shadow information is extrapolated from the eight captured images to compute the horizon map. Our implementation accounts for the noise and uncertainties in physically acquired data.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleHorizon Map Captureen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume20en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00501en_US
dc.identifier.pages85-94en_US


Files in this item

Thumbnail
Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record