dc.contributor.author | Botsch, Mario | en_US |
dc.contributor.author | Kobbelt, Leif | en_US |
dc.date.accessioned | 2015-02-16T08:01:14Z | |
dc.date.available | 2015-02-16T08:01:14Z | |
dc.date.issued | 2003 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/1467-8659.00696 | en_US |
dc.description.abstract | We propose a new representation for multiresolution models which uses volume elements enclosed between thedifferent resolution levels to encode the detail information. Keeping these displacement volumes locally constantduring a deformation of the base surface leads to a natural behaviour of the detail features. The correspondingreconstruction operator can be implemented efficiently by a hierarchical iterative relaxation scheme, providingclose to interactive response times for moderately complex models.Based on this representation we implement a multiresolution editing tool for irregular polygon meshes that allowsthe designer to freely edit the base surface of a multiresolution model without having to care about self-intersectionsin the respective detailed surface. We demonstrate the effectiveness and robustness of the reconstructionby several examples with real-world data. | en_US |
dc.publisher | Blackwell Publishers, Inc and the Eurographics Association | en_US |
dc.title | Multiresolution Surface Representation Based on Displacement Volumes | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 22 | en_US |
dc.description.number | 3 | en_US |
dc.identifier.doi | 10.1111/1467-8659.00696 | en_US |
dc.identifier.pages | 483-491 | en_US |