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dc.contributor.authorBotsch, Marioen_US
dc.contributor.authorKobbelt, Leifen_US
dc.date.accessioned2015-02-16T08:01:14Z
dc.date.available2015-02-16T08:01:14Z
dc.date.issued2003en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00696en_US
dc.description.abstractWe propose a new representation for multiresolution models which uses volume elements enclosed between thedifferent resolution levels to encode the detail information. Keeping these displacement volumes locally constantduring a deformation of the base surface leads to a natural behaviour of the detail features. The correspondingreconstruction operator can be implemented efficiently by a hierarchical iterative relaxation scheme, providingclose to interactive response times for moderately complex models.Based on this representation we implement a multiresolution editing tool for irregular polygon meshes that allowsthe designer to freely edit the base surface of a multiresolution model without having to care about self-intersectionsin the respective detailed surface. We demonstrate the effectiveness and robustness of the reconstructionby several examples with real-world data.en_US
dc.publisherBlackwell Publishers, Inc and the Eurographics Associationen_US
dc.titleMultiresolution Surface Representation Based on Displacement Volumesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume22en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00696en_US
dc.identifier.pages483-491en_US


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