Multiresolution Surface Representation Based on Displacement Volumes
Abstract
We propose a new representation for multiresolution models which uses volume elements enclosed between thedifferent resolution levels to encode the detail information. Keeping these displacement volumes locally constantduring a deformation of the base surface leads to a natural behaviour of the detail features. The correspondingreconstruction operator can be implemented efficiently by a hierarchical iterative relaxation scheme, providingclose to interactive response times for moderately complex models.Based on this representation we implement a multiresolution editing tool for irregular polygon meshes that allowsthe designer to freely edit the base surface of a multiresolution model without having to care about self-intersectionsin the respective detailed surface. We demonstrate the effectiveness and robustness of the reconstructionby several examples with real-world data.
BibTeX
@article {10.1111:1467-8659.00696,
journal = {Computer Graphics Forum},
title = {{Multiresolution Surface Representation Based on Displacement Volumes}},
author = {Botsch, Mario and Kobbelt, Leif},
year = {2003},
publisher = {Blackwell Publishers, Inc and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.00696}
}
journal = {Computer Graphics Forum},
title = {{Multiresolution Surface Representation Based on Displacement Volumes}},
author = {Botsch, Mario and Kobbelt, Leif},
year = {2003},
publisher = {Blackwell Publishers, Inc and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.00696}
}