Computer Graphics Forum 2003 / CGF 22 - 3 




Fellner, Dieter W.; Brunet, Pere
Table of Contents CGF 22-3


Purgathofer, Werner
Open Issues in Photo-realistic Rendering


Bajaj, Chandrajit
Volumetric Filtering, Modeling and Visualization for Nano-Medicine


Kobbelt, Leif
Freeform Shape Representations for Efficient Geometry Processing


Chen, Ding-Yun; Tian, Xiao-Pei; Shen, Yu-Te; Ouhyoung, Ming
On Visual Similarity Based 3D Model Retrieval


Hsu, P. C.; Lee, C.
Field Functions for Blending Range Controls on Soft Objects


Qin, Xueying; Nakamae, Eihachiro; Tadamura, Katsumi; Nagai, Yasuo
Fast Photo-Realistic Rendering of Trees in Daylight


Hong, Jeong-Mo; Kim, Chang-Hun
Animation of Bubbles in Liquid


Pritchard, D.; Heidrich, W.
Cloth Motion Capture


Bischoff, Stephan; Kobbelt, Leif
Sub-Voxel Topology Control for Level-Set Surfaces


Pauly, Mark; Keiser, Richard; Gross, Markus
Multi-scale Feature Extraction on Point-Sampled Surfaces


Navazo, I.; Rossignac, J.; Jou, J.; Shariff, R.
ShieldTester: Cell-to-Cell Visibility Test for Surface Occluders


Haumont, D.; Debeir, O.; Sillion, F.
Volumetric cell-and-portal generation


Kallmann, Marcelo; Aubel, Amaury; Abaci, Tolga; Thalmann, Daniel
Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping


Niederberger, C.; Gross, M.
Hierarchical and Heterogenous Reactive Agents for Real-Time Applications


Theisel, H.; Rossl, Ch.; Seidel, H.-P.
Compression of 2D Vector Fields Under Guaranteed Topology Preservation


Ibarria, Lawrence; Lindstrom, Peter; Rossignac, Jarek; Szymczak, Andrzej
Out-of-core compression and decompression of large n-dimensional scalar fields


Bar-Joseph, Ziv; Cohen-Or, Daniel
Hierarchical Context-based Pixel Ordering


Duke, D.J.; Barnard, P.J.; Halper, N.; Mellin, M.
Rendering and Affect


Sousa, Mario Costa; Foster, Kevin; Wyvill, Brian; Samavati, Faramarz
Precise Ink Drawing of 3D Models


Sousa, Mario Costa; Prusinkiewicz, Przemyslaw
A Few Good Lines: Suggestive Drawing of 3D Models


Takahashi, Tsunemi; Fujii, Hiroko; Kunimatsu, Atsushi; Hiwada, Kazuhiro; Saito, Takahiro and Tanaka, Ken and Ueki, Heihachi
Realistic Animation of Fluid with Splash and Foam


Premzoe, Simon; Tasdizen, Tolga; Bigler, James; Lefohn, Aaron; Whitaker, Ross T.
Particle-Based Simulation of Fluids


Bando, Yosuke; Chen, Bing-Yu; Nishita, Tomoyuki
Animating Hair with Loosely Connected Particles


Drago, F.; Myszkowski, K.; Annen, T.; Chiba, N.
Adaptive Logarithmic Mapping For Displaying High Contrast Scenes


Gavilan Ruiz, David; Takahashi, Hiroki; Nakajima, Masayuki
Image Categorization using Color Blobs in a Mobile Environment


Brabec, Stefan; Seidel, Hans-Peter
Shadow Volumes on Programmable Graphics Hardware


Denny, Markus
Solving Geometric Optimization Problems using Graphics Hardware


Guthe, M.; Klein, R.
Automatic texture atlas generation from trimmed NURBS models


Suykens, Frank; Berge, Karl; Lagae, Ares; Dutre, Philip
Interactive Rendering with Bidirectional Texture Functions


Lensch, Hendrik P.A.; Lang, Jochen; Sa, Asla M.; Seidel, Hans-Peter
Planned Sampling of Spatially Varying BRDFs


Botsch, Mario; Kobbelt, Leif
Multiresolution Surface Representation Based on Displacement Volumes


Chiang, Yi-Jen; Lu, Xiang
Progressive Simplification of Tetrahedral Meshes Preserving All Isosurface Topologies


Cignoni, P.; Ganovelli, F.; Gobbetti, E.; Marton, F.; Ponchio, F.; Scopigno, R.
BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization


Hiller, Stefan; Hellwig, Heino; Deussen, Oliver
Beyond Stippling - Methods for Distributing Objects on the Plane


Diepstraten, J.; Weiskopf, D.; Ertl, T.
Interactive Cutaway Illustrations


Xu, Songhua; Lau, Francis C.M.; Tang, Feng; Pan, Yunhe
Advanced Design for a Realistic Virtual Brush


Christensen, Per H.; Laur, David M.; Fong, Julian; Wooten, Wayne L.; Batali, Dana
Ray Differentials and Multiresolution Geometry Caching for Distribution Ray Tracing in Complex Scenes


Müller, Kerstin; Techmann, Torsten; Fellner, Dieter W.
Adaptive Ray Tracing of Subdivision Surfaces


Gobbetti, Enrico; Spano, Leonardo; Agus, Marco
Hierarchical Higher Order Face Cluster Radiosity for Global Illumination Walkthroughs of Complex Non-Diffuse Environments


Evers-Senne, J.-F.; Koch, R.
Image Based Interactive Rendering with View Dependent Geometry


Tarrin, N.; Coquillart, S.; Hasegawa, S.; Bouguila, L.; Sato, M.
The Stringed Haptic Workbench: a New Haptic Workbench Solution


Boudon, Frederic; Prusinkiewicz, Przemyslaw; Federl, Pavol; Godin, Christophe; Karwowski, Radoslaw
Interactive Design of Bonsai Tree Models


Iwasaki, Kei; Dobashi, Yoshinori; Nishita, Tomoyuki
A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces


Wand, M.; Strasser, W.
Real-Time Caustics


Benthin, Carsten; Wald, Ingo; Slusallek, Philipp
A Scalable Approach to Interactive Global Illumination


Kshirsagar, Sumedha; Magnenat-Thalmann, Nadia
Visyllable Based Speech Animation


Blanz, V.; Basso, C.; Poggio, T.; Vetter, T.
Reanimating Faces in Images and Video


Rieger, Thomas; Braun, Norbert
Narrative Use of Sign Language by a Virtual Character for the Hearing Impaired