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dc.contributor.authorPremzoe, Simonen_US
dc.contributor.authorTasdizen, Tolgaen_US
dc.contributor.authorBigler, Jamesen_US
dc.contributor.authorLefohn, Aaronen_US
dc.contributor.authorWhitaker, Ross T.en_US
dc.date.accessioned2015-02-16T08:00:55Z
dc.date.available2015-02-16T08:00:55Z
dc.date.issued2003en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00687en_US
dc.description.abstractDue to our familiarity with how fluids move and interact, as well as their complexity, plausible animation of fluidsremains a challenging problem. We present a particle interaction method for simulating fluids. The underlyingequations of fluid motion are discretized using moving particles and their interactions. The method allows simulationand modeling of mixing fluids with different physical properties, fluid interactions with stationary objects, andfluids that exhibit significant interface breakup and fragmentation. The gridless computational method is suitedfor medium scale problems since computational elements exist only where needed. The method fits well into thecurrent user interaction paradigm and allows easy user control over the desired fluid motion.en_US
dc.publisherBlackwell Publishers, Inc and the Eurographics Associationen_US
dc.titleParticle-Based Simulation of Fluidsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume22en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00687en_US
dc.identifier.pages401-410en_US


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