dc.contributor.author | Premzoe, Simon | en_US |
dc.contributor.author | Tasdizen, Tolga | en_US |
dc.contributor.author | Bigler, James | en_US |
dc.contributor.author | Lefohn, Aaron | en_US |
dc.contributor.author | Whitaker, Ross T. | en_US |
dc.date.accessioned | 2015-02-16T08:00:55Z | |
dc.date.available | 2015-02-16T08:00:55Z | |
dc.date.issued | 2003 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/1467-8659.00687 | en_US |
dc.description.abstract | Due to our familiarity with how fluids move and interact, as well as their complexity, plausible animation of fluidsremains a challenging problem. We present a particle interaction method for simulating fluids. The underlyingequations of fluid motion are discretized using moving particles and their interactions. The method allows simulationand modeling of mixing fluids with different physical properties, fluid interactions with stationary objects, andfluids that exhibit significant interface breakup and fragmentation. The gridless computational method is suitedfor medium scale problems since computational elements exist only where needed. The method fits well into thecurrent user interaction paradigm and allows easy user control over the desired fluid motion. | en_US |
dc.publisher | Blackwell Publishers, Inc and the Eurographics Association | en_US |
dc.title | Particle-Based Simulation of Fluids | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 22 | en_US |
dc.description.number | 3 | en_US |
dc.identifier.doi | 10.1111/1467-8659.00687 | en_US |
dc.identifier.pages | 401-410 | en_US |