Browsing Issue 3 by Title
Now showing items 1-20 of 41
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Accelerated Walkthroughs of Virtual Environments Based on Visibility Preprocessing and Simplification
(Blackwell Publishers Ltd and the Eurographics Association, 1998)This paper proposes a new preprocessing method for interactive rendering of complex polygonal virtual environments. The approach divides the space that observer can reach into many rectangular viewpoint regions. For each ... -
Animation of Biological Organ Growth Based on L-systems
(Blackwell Publishers Ltd and the Eurographics Association, 1998)In contrast with the growth of plants and trees, human organs can undergo significant changes in shape through a variety of global transformations during the growth period, such as bending or twisting. In our approach, the ... -
Anisotropic Solid Texture Synthesis Using Orthogonal 2D Views
(Blackwell Publishers Ltd and the Eurographics Association, 1998)Analytical approaches, based on digitised 2D texture models, for an automatic solid (3D) texture synthesis have been recently introduced to Computer Graphics. However, these approaches cannot provide satisfactory solutions ... -
Anno 2010 - Remembering Our Future: Challenges and Frontiers of Human-Media Technology as the Kernel for Human-Centered Computing
(Blackwell Publishers Ltd and the Eurographics Association, 1998)Based on a forecast by Battelle, Human-Media Technology is one of "technologyâ s top 10 challenges and opportunities" for the year 2010. The subject hereby is: "Humans live, science finds out how technology conforms". The ... -
Author Index
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A Bernstein-Bezier Based Approach to Soft Tissue Simulation
(Blackwell Publishers Ltd and the Eurographics Association, 1998)This paper discusses a Finite Element approach for volumetric soft tissue modeling in the context of facial surgery simulation. We elaborate on the underlying physics and address some computational aspects of the finite ... -
A Collaborative Scene Editor for VRML Worlds
(Blackwell Publishers Ltd and the Eurographics Association, 1998)In this paper, we analyze the requirements for a Web-based collaborative infrastructure within a virtual world. Additionally, we combine several tools and methodologies to propose a flexible and fluid collaborative environment ... -
Colour Illustrations
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Conservative Visibility and Strong Occlusion for Viewspace Partitioning of Densely Occluded Scenes
(Blackwell Publishers Ltd and the Eurographics Association, 1998)Computing the visibility of out-door scenes is often much harder than of in-door scenes. A typical urban scene, for example, is densely occluded, and it is effective to precompute its visibility space, since from a given ... -
The Convergence of Graphics and Imaging
(Blackwell Publishers Ltd and the Eurographics Association, 1998)Over twenty years ago a SIGGRAPH panel session addressed the convergence of computer graphics and image processing. At that time the emphasis was on low-level operations such as filtering to avoid anti-aliasing, and related ... -
Dithered Color Quantization
(Blackwell Publishers Ltd and the Eurographics Association, 1998)Image quantization and digital halftoning are fundamental problems in computer graphics, which arise when displaying high-color images on non-truecolor devices. Both steps are generally performed sequentially and, in most ... -
Egocentric Object Manipulation in Virtual Environments: Empirical Evaluation of Interaction Techniques
(Blackwell Publishers Ltd and the Eurographics Association, 1998)The acceptance of virtual environment (VE) technology requires scrupulous optimization of the most basic interactions in order to maximize user performance and provide efficient and enjoyable virtual interfaces. Motivated ... -
Emotion Editing using Finite Elements
(Blackwell Publishers Ltd and the Eurographics Association, 1998)This paper describes the prototype of a facial expression editor. In contrast to existing systems the presented editor takes advantage of both medical data for the simulation and the consideration of facial anatomy during ... -
An Enhanced Spring Model for Information Visualization
(Blackwell Publishers Ltd and the Eurographics Association, 1998)In this paper we present a new technique for visualizing multidimensional information. We describe objects of a higher dimensional information space as small closed free-form-surfaces in the visualization. The location, ... -
Fast Feature-Based Metamorphosis and Operator Design
(Blackwell Publishers Ltd and the Eurographics Association, 1998)Metamorphosis is a powerful visual technique, for producing interesting transition between two images or volume data. Image or volume metamorphosis using simple features provides flexible and easy control of visual effect. ... -
A Framework for Synchronized Editing of Multiple Curve Representations
(Blackwell Publishers Ltd and the Eurographics Association, 1998)Editing curves and surfaces is difficult in part because their mathematical representations rarely correspond to most peopleâ s idea of a curve or surface. The implementation (and hence, behavior) of most manipulation ... -
Frontiers in User-Computer Interaction
(Blackwell Publishers Ltd and the Eurographics Association, 1998)In this age of (near-)adequate computing power, the power and usability of the user interface is as key to an applicationâ s success as its functionality. Most of the code in modern desktop productivity applications resides ... -
Getting Rid of Links in Hierarchical Radiosity
(Blackwell Publishers Ltd and the Eurographics Association, 1998)Hierarchical radiosity with clustering has positioned itself as one of the most efficient algorithms for computing global illumination in non-trivial environments. However, using hierarchical radiosity for complex scenes ... -
Importance Driven Halftoning
(Blackwell Publishers Ltd and the Eurographics Association, 1998)Most halftoning techniques have been primarily concerned with achieving an accurate reproduction of local gray-scale intensities while avoiding the introduction of artifacts. A secondary concern in halftoning has been the ... -
Importance Driven Texture Coordinate Optimization
(Blackwell Publishers Ltd and the Eurographics Association, 1998)Traditionally, texture coordinates have been generated based solely on the modelâ s geometry, often even before a modelâ s textures have been created. With the arrival of new technologies, such as 3D paint programs, ...