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dc.contributor.authorMatsushita, Kenjien_US
dc.contributor.authorKaneko, Toyohisaen_US
dc.date.accessioned2015-02-16T06:55:31Z
dc.date.available2015-02-16T06:55:31Z
dc.date.issued1999en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00355en_US
dc.description.abstractThere has been a rapid technical progress in three-dimensional (3D) computer graphics. But gathering surface and texture data is yet a laborious task. This paper addresses the problem of mapping photographic images on the surface of a 3D object whose geometric data are already known. We propose an efficient and handy method for acquiring textures and mapping them precisely on the surface, employing a digital camera alone. We describe an algorithm for selecting a minimal number of camera positions that can cover the entire surface of a given object and also an algorithm to determine camera's position and direction for each photograph taken so as to paste it to the corresponding surfaces precisely. We obtained a matching accuracy within a pixel on a surface through three experimental examples, by which the practicability of our method is demonstrated.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleEfficient and Handy Texture Mapping on 3D Surfacesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume18en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00355en_US
dc.identifier.pages349-358en_US


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