Efficient and Handy Texture Mapping on 3D Surfaces
Abstract
There has been a rapid technical progress in three-dimensional (3D) computer graphics. But gathering surface and texture data is yet a laborious task. This paper addresses the problem of mapping photographic images on the surface of a 3D object whose geometric data are already known. We propose an efficient and handy method for acquiring textures and mapping them precisely on the surface, employing a digital camera alone. We describe an algorithm for selecting a minimal number of camera positions that can cover the entire surface of a given object and also an algorithm to determine camera's position and direction for each photograph taken so as to paste it to the corresponding surfaces precisely. We obtained a matching accuracy within a pixel on a surface through three experimental examples, by which the practicability of our method is demonstrated.
BibTeX
@article {10.1111:1467-8659.00355,
journal = {Computer Graphics Forum},
title = {{Efficient and Handy Texture Mapping on 3D Surfaces}},
author = {Matsushita, Kenji and Kaneko, Toyohisa},
year = {1999},
publisher = {Blackwell Publishers Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.00355}
}
journal = {Computer Graphics Forum},
title = {{Efficient and Handy Texture Mapping on 3D Surfaces}},
author = {Matsushita, Kenji and Kaneko, Toyohisa},
year = {1999},
publisher = {Blackwell Publishers Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.00355}
}