Computer Graphics Forum 1999 / CGF 18 - 3
Levoy, Marc A.
The Digital Michelangelo Project
Hasenfratz, Jean-Marc; Damez, Cyrille; Sillion, Francois; Drettakis, George
A Practical Analysis of Clustering Strategies for Hierarchical Radiosity (Supplementary material)
May, Jon
Perceptual Principles and Computer Graphics
Glassner, Andrew
Active Storytelling
Elber, Gershon
Interactive Line Art Rendering of Freeform Surfaces
Veryovka, O.; Buchanan, J.
Comprehensive Halftoning of 3D Scenes
Bordeux, Christophe; Boulic, Ronan; Thalmann, Daniel
An Efficient and Flexible Perception Pipeline for Autonomous Agents
Bielser, Daniel; Maiwald, Volker A.; Gross, Markus H.
Interactive Cuts through 3-Dimensional Soft Tissue
Liebowitz, David; Criminisi, Antonio; Zisserman, Andrew
Creating Architectural Models from Images
Wonka, Peter; Schmalstieg, Dieter
Occluder Shadows for Fast Walkthroughs of Urban Environments
Decoret, Xavier; Sillion, Francois; Schaufler, Gernot; Dorsey, Julie
Multi-layered impostors for accelerated rendering
Lee, Seungyong
Interactive Multiresolution Editing of Arbitrary Meshes
El-Sana, Jihad; Varshney, Amitabh
Generalized View-Dependent Simplification
Feixas, Miquel; Del Acebo, Esteve; Bekaert, Philippe; Sbert, Mateu
An Information Theory Framework for the Analysis of Scene Complexity
Fontana, M.; Giannini, F.; Meirana, M.
A Free Form Feature Taxonomy
Kobbelt, Leif P.; Vorsatz, Jens; Labsik, Ulf and
A Shrink Wrapping Approach to Remeshing Polygonal Surfaces
Vollmer, J.; Mencl, R.; Muller, H.
Improved Laplacian Smoothing of Noisy Surface Meshes
Zaninetti, Jacques; Boy, Pierre; Peroche, Bernard
An Adaptive Method for Area Light Sources and Daylight in Ray Tracing
Schirmacher, Hartmut; Heidrich, Wolfgang; Seidel, Hans-Peter
Adaptive Acquisition of Lumigraphs from Synthetic Scenes
Neumann, Laszlo; Neumannn, Attila; Szirmay-Kalos, Laszlo
Compact Metallic Reflectance Models
Hamel, J.; Strothotte, T.
Capturing and Re-Using Rendition Styles for Non-Photorealistic Rendering
Mizunoy, S.; Okadayy, M.; Toriwakiy, J.
An Interactive Designing System with Virtual Sculpting and Virtual Woodcut Printing
Sousa, Mario Costa; Buchanan, John W.
Computer-Generated Graphite Pencil Rendering of 3D Polygonal Models
Suykens, Frank; Willems, Yves D.
Weighted Multipass Methods for Global Illumination
Hasenfratz, Jean-Marc; Damez, Cyrille; Sillion, Francois; Drettakis, George
A Practical Analysis of Clustering Strategies for Hierarchical Radiosity
Szirmay-Kalos, Laszlo
Stochastic Iteration for Non-diffuse Global Illumination
Neugebauer, Peter J.; Klein, Konrad
Texturing 3D Models of Real World Objects from Multiple Unregistered Photographic Views
Lutz, B.; Weintke, M.
Virtual Dunhuang Art Cave: A Cave within a CAVE
Cortelazzo, G.M.; Lucchese, L.
A New Method of Image Mosaicking and Its Application to Cultural Heritage Representation
Encarnacao, L. M.; Bimber, O.; Schmalstieg, D.; Chandler, S. D.
A Translucent Sketchpad for the Virtual Table Exploring Motion-based Gesture Recognition
Nelson, Donald D.; Cohen, Elaine
Interactive Mechanical Design Variation for Haptics and CAD
Smith, Shamus; Duke, David; Massink, Mieke
The Hybrid World of Virtual Environments
Farenc, Nathalie; Boulic, Ronan; Thalmann, Daniel
An Informed Environment Dedicated to the Simulation of Virtual Humans in Urban Context
Wilson, A.; Larsen, E.; Manocha, D.; Lin, M. C.
Partitioning and Handling Massive Models for Interactive Collision Detection
Soetebier, Ingo; Dorner, Ralf; Braun, Norbert
Seamless Integration of Databases in VR for Constructing Virtual Environments
Tal, Ayellet; Elber, Gershon
Image Morphing with Feature Preserving Texture
Matsushita, Kenji; Kaneko, Toyohisa
Efficient and Handy Texture Mapping on 3D Surfaces
Cai, Wenli; Sakas, Georgios
Data Intermixing and Multi-volume Rendering
Comba, Joao; Klosowsk, James T.; Max, Nelson; Mitchell, Joseph S. B.; Silva, Claudio T.; Williams, Peter L.
Fast Polyhedral Cell Sorting for Interactive Rendering of Unstructured Grids
Boyer, V.; Bourdin, J.J.
Fast Lines: a Span by Span Method
Froumentin, M.; Willis, P.
An Efficient 2? D rendering and Compositing System