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dc.contributor.authorZhu, Qing-hongen_US
dc.contributor.authorChen, Yanen_US
dc.contributor.authorKaufman, Arieen_US
dc.date.accessioned2015-02-15T19:15:11Z
dc.date.available2015-02-15T19:15:11Z
dc.date.issued1998en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00274en_US
dc.description.abstractThis paper presents a voxel-based biomechanical model for muscle deformation using finite element method (FEM) and volume graphics. Hierarchical voxel meshes are reconstructed from filtered segmented muscle images followed by FEM simulation and volume rendering. Physiological muscle force is considered and linear elastic muscle models for both static and dynamic cases are simulated by FEM. Voxel-based wireframe, polygon surface rendering, and volume rendering techniques are applied to show real-time muscle deformation processes as well as realistic animations.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleReal-time Biomechanically-based Muscle Volume Deformation using FEMen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume17en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00274en_US
dc.identifier.pages275-284en_US


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