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dc.contributor.authorZaninetti, Jacquesen_US
dc.contributor.authorSerpaggi, Xavieren_US
dc.contributor.authorPeroche, Bernarden_US
dc.date.accessioned2015-02-15T19:15:03Z
dc.date.available2015-02-15T19:15:03Z
dc.date.issued1998en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00262en_US
dc.description.abstractThis paper presents a method taking global illumination into account in a ray tracing environment. A vector approach is introduced, which allows to deal with all the types of light paths and the directional properties of materials. Three types of vectors are defined: Direct Light Vectors associated to light sources, Indirect Light Vectors which correspond to light having been diffusely reflected at least once and Caustic Light Vectors which are associated to light rays emitted by sources and reflected and/or transmitted by specular surfaces. These vectors are estimated at a small number of points in the scene. A weighted interpolation between known values allows to reconstruct these vectors for the other points, with the help of a gradient computation for the indirect component. This approach also allows to take uniform area light sources (spherical, rectangular and circular) into account for all the types of vectors. Computed images are thus more accurate and no discretizing of the geometry of the scene is needed.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleA Vector Approach for Global Illumination in Ray Tracingen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume17en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00262en_US
dc.identifier.pages149-158en_US


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