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dc.contributor.authorDischler, J.M.en_US
dc.contributor.authorGhazanfarpour, D.en_US
dc.contributor.authorFreydier, R.en_US
dc.date.accessioned2015-02-15T19:15:01Z
dc.date.available2015-02-15T19:15:01Z
dc.date.issued1998en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00256en_US
dc.description.abstractAnalytical approaches, based on digitised 2D texture models, for an automatic solid (3D) texture synthesis have been recently introduced to Computer Graphics. However, these approaches cannot provide satisfactory solutions in the usual case of natural anisotropic textures (wood grain for example). Indeed, solid texture synthesis requires particular care, and sometimes external knowledge to "guess" the internal structure of solid textures because only 2D texture models are used for analysis. By making some basic assumptions about the internal structure of solid textures, we propose a very efficient method based on a hybrid analysis (spectral and histogram) for an automatic synthesis of solid textures. This new method allows us to obtain high precision solid textures (closely resembling initial models) in a large number of cases, including the difficult case of anisotropic textures.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleAnisotropic Solid Texture Synthesis Using Orthogonal 2D Viewsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume17en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00256en_US
dc.identifier.pages87-95en_US


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