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dc.contributor.authorLu, Tain-chien_US
dc.contributor.authorChiang, Chuanwenen_US
dc.contributor.authorLin, Ming-tangen_US
dc.contributor.authorLee, Chungnanen_US
dc.date.accessioned2015-02-15T19:15:00Z
dc.date.available2015-02-15T19:15:00Z
dc.date.issued1998en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00253en_US
dc.description.abstractIn this paper, we analyze the requirements for a Web-based collaborative infrastructure within a virtual world. Additionally, we combine several tools and methodologies to propose a flexible and fluid collaborative environment using Java language to create a VRML scene graph. The proposed prototype aims at four aspects: a shared workspace of scene editor, an active entity composition algorithm in Java, collaborative control in the multi-user environment, and access control mechanism toward the shared data.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleA Collaborative Scene Editor for VRML Worldsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume17en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00253en_US
dc.identifier.pages53-61en_US


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