EG2014: Recent submissions
Now showing items 101-106 of 106
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Using Modern Interaction Devices for HCI and Interaction Design Courses
(The Eurographics Association, 2014)Recent dissemination of proprietary and third-party PC drivers and SDKs of advanced console controllers and modern interaction devices has enabled new forms of 3D, tactile and multimodal user interfaces. In this paper, we ... -
Student Project - Portable Real-Time 3D Engine
(The Eurographics Association, 2014)FUSEE ("Furtwangen University Simulation and Entertainment Engine") is a student project at Furtwangen University to develop a cross-platform real-time 3D engine from scratch. While about 20 students have been involved in ... -
The Four I's Recipe for Cooking Up Computer Graphics Exercises and Assessments
(The Eurographics Association, 2014)The design of meaningful student activities, such as lab exercises and assignments, is a core element of computer graphics pedagogy. Here, we briefly describe our efforts towards making the process of defining and structuring ... -
Teaching Interactivity: Introducing Design Students to Sensors and Microcontrollers
(The Eurographics Association, 2014)This paper presents an educational case study and its pedagogical lessons in the context of design teaching. Smart products, adaptive designs, and intelligent spaces are in the forefront of current artistic discourse. They ... -
glGA: an OpenGL Geometric Application Framework for a Modern, Shader-based Computer Graphics Curriculum
(The Eurographics Association, 2014)This paper presents the open-source glGA (Opengl Geometric Application) framework, a lightweight, shaderbased, comprehensive and easy to understand computer graphics (CG) teaching C++ system that is used for educational ... -
Programming Topological Operations for Visual Illustrations in an Introductory Geomorphology Course
(The Eurographics Association, 2014)In the context of teaching geomorphology phenomena, producing illustrations and animations can be a tedious process. We propose an experimental framework, dedicated to 3D erosion and sedimentation modeling written in C++, ...