Now showing items 141-160 of 742

    • Earthquake Simulation for Ancient Building Destruction 

      Fita, Josep Lluis; Besuievsky, Gonzalo; Patow, Gustavo (The Eurographics Association, 2018)
      Research on seismic simulations has been focused mainly on methodologies specially tailored for civil engineering. On the other hand, we have detected a certain lack of this kind of tools for interactive cultural heritage ...
    • Visualizing Networks of Maya Glyphs by Clustering Subglyphs 

      Bogacz, Bartosz; Feldmann, Felix; Prager, Christian; Mara, Hubert (The Eurographics Association, 2018)
      Deciphering the Maya writing is an ongoing process that has already started in the early 19th century. Among the reasons why Maya hieroglyphic script and language are still undeciphered are inexpertly-created drawings of ...
    • Data Visualization of Decoration Occurrence and Distribution. A Comparative Study of Late Egyptian Funerary Decoration in Thebes 

      Wutte, Anja (The Eurographics Association, 2018)
      Decoration in Ancient Egyptian funerary monuments represents an important part of the monuments layout. Beside scenes displaying the owner, scenes of daily life, fabrication, offerings and hieroglyphic texts are found. Not ...
    • Proxy Painting 

      Lange, Vanessa; Kurth, Philipp; Keinert, Benjamin; Boss, Martin; Stamminger, Marc; Bauer, Frank (The Eurographics Association, 2018)
      For archaeologists it is often desireable to present statues in their original coloration. With projection mapping real-world surfaces are augmented by digital content to create compelling alterations of the scene's visual ...
    • Digital Workflow for Creating 3D Puzzles to Engage Audiences in the Interpretation of Archaeological Artefacts 

      Echavarria, Karina Rodriguez; Samaroudi, Myrsini (The Eurographics Association, 2018)
      3D physical puzzles are typically used to engage audiences in the interpretation of archaeological artefacts in a museum exhibition. The reason for this is that a puzzle can be seen as a game but also as a complex activity ...
    • Objective and Subjective Evaluation of Virtual Relighting from Reflectance Transformation Imaging Data 

      Pintus, Ruggero; Dulecha, Tinsae; Jaspe, Alberto; Giachetti, Andrea; Ciortan, Irina; Gobbetti, Enrico (The Eurographics Association, 2018)
      Reflectance Transformation Imaging (RTI) is widely used to produce relightable models from multi-light image collections. These models are used for a variety of tasks in the Cultural Heritage field. In this work, we carry ...
    • Towards the Reconstruction of Wide Historical Sites: A Local Graph-based Representation to Resample Gigantic Acquisitions 

      Bletterer, Arnaud; Payan, Frédéric; Antonini, Marc; Meftah, Anis (The Eurographics Association, 2018)
      Nowadays, LiDAR scanners are able to digitize very wide historical sites, leading to point clouds composed of billions of points. These point clouds are able to describe very small objects or elements disseminated in these ...
    • VR-assisted Architectural Design in a Heritage Site: the Sagrada Família Case Study 

      Andujar, Carlos; Brunet, Pere; Buxareu, Jerónimo; Fons, Joan; Laguarda, Narcís; Pascual, Jordi; Pelechano, Nuria (The Eurographics Association, 2018)
      Virtual Reality (VR) simulations have long been proposed to allow users to explore both yet-to-built buildings in architectural design, and ancient, remote or disappeared buildings in cultural heritage. In this paper we ...
    • VR Video Storytelling for Intangible Cultural Heritage Preservation 

      Selmanovic, Elmedin; Rizvic, Selma; Harvey, Carlo; Boskovic, Dusanka; Hulusic, Vedad; Chahin, Malek; Sljivo, Sanda (The Eurographics Association, 2018)
      Interactive digital storytelling has become a popular method for virtual cultural heritage presentations. Combinations of stories and 3D virtual reconstructions are attractive for the audience and have high edutainment ...
    • Atalaya3D: Making Universities' Cultural Heritage Accessible Through 3D Technologies 

      Melero, Francisco Javier; Revelles, Jorge; Bellido, Maria Luisa (The Eurographics Association, 2018)
      This work was carried out over the past eight years through the Atalaya3D project, which aims to make the cultural heritage of the ten public Andalusian universities accessible. Since 2010, the project has been a pioneer ...
    • Virtual Reality (VR) Interactions With Multiple Interpretations of Archaeological Artefacts 

      Gaugne, Ronan; Samaroudi, Myrsini; Nicolas, Théophane; Barreau, Jean-Baptiste; Garnier, Laurent; Echavarria, Karina Rodriguez; Gouranton, Valérie (The Eurographics Association, 2018)
      Increasingly, the incorporation of 3D printed artefacts into Virtual Reality (VR) and Augmented Reality (AR) experiences is of interest to Cultural Heritage professionals. This is because virtual environments, by themselves, ...
    • Improving Marker-Based Tracking for Augmented Reality in Underwater Environments 

      Cejka, Jan; Zuzi, Marek; Agrafiotis, Panagiotis; Skarlatos, Dimitrios; Bruno, Fabio; Liarokapis, Fotis (The Eurographics Association, 2018)
      Underwater sites are a challenging environment for augmented reality. Images taken under water are degraded in several ways, most importantly they are affected by unbalanced colors due to uneven absorption of light in each ...
    • Development of a High Resolution Topography and Color Scanner to Capture Crack Patterns of Paintings 

      Hengstum, Mathijs J. W. van; Essers, Tessa T. W.; Elkhuizen, Willemijn S.; Dodou, Dimitra; Song, Yu; Geraedts, Jo M. P.; Dik, Joris (The Eurographics Association, 2018)
      The aging of paintings is inevitable and over the years degradation occurs due to exposure to a variety of environmental influences. One of these degradations is craquelure, fracture patterns in the paint. 3D imaging ...
    • CultArc3D_mini: Fully Automatic Zero-Button 3D Replicator 

      Ritz, Martin; Knuth, Martin; Santos, Pedro; Fellner, Dieter W. (The Eurographics Association, 2018)
      3D scanning and 3D printing are two rapidly evolving domains, both generating results with a huge and growing spectrum of applications. Especially in Cultural Heritage, a massive and increasing amount of objects awaits ...
    • Frontmatter: Eurographics Workshop on Graphics and Cultural Heritage 

      Sablatnig, Robert; Wimmer, Michael (The Eurographics Association, 2018)
    • The Fabricated Diorama: Tactile Relief and Context-aware Technology for Visually Impaired Audiences 

      Samaroudi, Myrsini; Echavarria, Karina Rodriguez; Song, Ran; Evans, Roger (The Eurographics Association, 2017)
      The recent popularity of digital fabrication has stimulated cultural heritage professionals to utilise such technologies for a variety of processes, including the creation of digitally fabricated handling objects. The ...
    • CHER-ish: A Sketch- and Image-based System for 3D Representation and Documentation of Cultural Heritage Sites 

      Rudakova, Victoria; Lin, Nathan; Trayan, Natallia; Sezgin, Tevfik Metin; Dorsey, Julie; Rushmeier, Holly (The Eurographics Association, 2017)
      We present a work-in-progress report on a sketch- and image-based software called ''CHER-ish'' designed to help make sense of the cultural heritage data associated with sites within 3D space. The software is based on the ...
    • Reproduction of Gloss, Color and Relief of Paintings using 3D Scanning and 3D Printing 

      Elkhuizen, Willemijn S.; Essers, Tessa T. W.; Lenseigne, Boris; Weijkamp, Clemens; Song, Yu; Pont, Sylvia C.; Geraedts, Jo M.- P.; Dik, Joris (The Eurographics Association, 2017)
      High fidelity reproductions of paintings provide new opportunities to museums in preserving and providing access to cultural heritage. This paper presents an integrated system which is able to capture and fabricate color, ...
    • Educational Virtual Reality Visualisations of Heritage Sites 

      John, David; Shaw, Lawrence; Cheetham, Paul; Manley, Harry; Stone, Aaron A.; Blakeburn, Michaela; Gosling, Karl (The Eurographics Association, 2017)
      This paper discusses the use of games engines to create virtual heritage applications. The use of 3D software for cultural or heritage applications is discussed with reference to the capabilities and potential of games ...
    • Kyrenia - Hyper Storytelling Pilot Application 

      Rizvic, Selma; Boskovic, Dusanka; Okanovic, Vensada; Sljivo, Sanda (The Eurographics Association, 2017)
      A team of multidisciplinary experts from computer science, visual arts, literature, film directing, psychology, communicology and human computer interaction developed a new interactive digital storytelling method - hyper ...