SCA 06: Eurographics/SIGGRAPH Symposium on Computer Animation: Recent submissions
Now showing items 1-20 of 37
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Practical Animation of Turbulent Splashing Water
(The Eurographics Association, 2006)Despite recent advances in fluid animation, producing small-scale detail of turbulent water still remains challenging. In this paper, we extend the well-accepted particle level set method in an attempt to integrate the ... -
A Texture Synthesis Method for Liquid Animations
(The Eurographics Association, 2006)In this paper we present a method for synthesizing textures on animated liquid surfaces generated by a physically based fluid simulation system. Rather than advecting texture coordinates on the surface, our algorithm ... -
Automatic Splicing for Hand and Body Animations
(The Eurographics Association, 2006)We propose a solution to a new problem in animation research: how to use human motion capture data to create character motion with detailed hand gesticulation without the need for the simultaneous capture of hands and the ... -
Precomputed Search Trees: Planning for Interactive Goal-Driven Animation
(The Eurographics Association, 2006)We present a novel approach for interactively synthesizing motions for characters navigating in complex environments. We focus on the runtime efficiency for motion generation, thereby enabling the interactive animation of ... -
Simulation of Bubbles
(The Eurographics Association, 2006)We present a novel framework based on a continuous fluid simulator for general simulation of realistic bubbles, with which we can handle as many significant dynamic bubble effects as possible. To capture nature of the very ... -
Physics Based Boiling Simulation
(The Eurographics Association, 2006)In order to animate complex fluid motion, computer animators have to rely on simulation systems that automatically generate the dynamics in a physics based manner. We focus in this paper on the phenomenon of boiling, which, ... -
Robust Kinematic Constraint Detection for Motion Data
(The Eurographics Association, 2006)Motion capture data is now widely available to create realistic character animation. However, it is di?cult to reuse without any additional information. For this reason, annotating motion data with kinematic constraints ... -
Fat Graphs: Constructing an Interactive Character with Continuous Controls
(The Eurographics Association, 2006)This paper proposes a methodology that allows users to control character s motion interactively but continuously. Inspired by the work of Gleicher et al. [GSKJ03], we propose a semi-automatic method to build fat graphs ... -
Sketching Articulation and Pose for Facial Animation
(The Eurographics Association, 2006)We present a method for articulating and posing meshes, in particular facial meshes, through a 2D sketching interface. Our method establishes an interface between 3D meshes and 2D sketching with the inference of reference ... -
Simulating Speech with a Physics-Based Facial Muscle Model
(The Eurographics Association, 2006)We present a physically based system for creating animations of novel words and phrases from text and audio input based on the analysis of motion captured speech examples. Leading image based techniques exhibit photo-real ... -
eFASE: Expressive Facial Animation Synthesis and Editing with Phoneme-Isomap Controls
(The Eurographics Association, 2006)This paper presents a novel data-driven system for expressive facial animation synthesis and editing. Given novel phoneme-aligned speech input and its emotion modifiers (specifications), this system automatically generates ... -
"Walk to here": A Voice Driven Animation System
(The Eurographics Association, 2006)We present a novel interface for directing the actions of computer animated characters and camera movements. Our system takes spoken input in combination with mouse pointing to generate desired character animation based ... -
MotionMaster: Authoring and Choreographing Kung-fu Motions by Sketch Drawings
(The Eurographics Association, 2006)Sketch-drawings is an intuitive and comprehensive means of conveying movement ideas in character animation. We proposed a novel sketch-based approach to assisting the authoring and choreographing of Kungfu motions at the ... -
Re-using Traditional Animation: Methods for Semi-Automatic Segmentation and Inbetweening
(The Eurographics Association, 2006)A large body of traditional animation exists that contains characters with poses, expressions, and appeal not easily achievable with modern 3D techniques. To create new uses for this body of animation, this paper presents ... -
Composition of Complex Optimal Multi-Character Motions
(The Eurographics Association, 2006)This paper presents a physics-based method for creating complex multi-character motions from short singlecharacter sequences. We represent multi-character motion synthesis as a spacetime optimization problem where constraints ... -
Physics-Based Motion Retiming
(The Eurographics Association, 2006)By changing only the playback timing of a motion sequence, an animator can achieve a variety of effects that alter our perception of an event. In some scenarios, it may be important to consider physical properties of the ... -
Interactive Animation of Dynamic Manipulation
(The Eurographics Association, 2006)Lifelike animation of object manipulation requires dynamic interaction between animated characters, objects, and their environment. These interactions can be animated automatically with physically based simulations but ... -
Hierarchical Retargetting of 2D Motion Fields to the Animation of 3D Plant Models
(The Eurographics Association, 2006)The complexity of animating trees, shrubs and foliage is an impediment to the efficient and realistic depiction of natural environments. This paper presents an algorithm to extract, from a single video sequence, motion ... -
Generating Surface Crack Patterns
(The Eurographics Association, 2006)We present a method for generating surface crack patterns that appear in materials such as mud, ceramic glaze, and glass. To model these phenomena, we build upon existing physically based methods. Our algorithm generates ... -
Modeling Ice Dynamics As A Thin-Film Stefan Problem
(The Eurographics Association, 2006)Large, 3D ice formations such as icicles exhibit a high degree of geometric and optical complexity. Modeling these features by hand can be a daunting task, so we present a novel physically-based algorithm for simulating ...