Physics Based Boiling Simulation
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Date
2006Author
Mihalef, Viorel
Unlusu, Betul
Metaxas, Dimitris
Sussman, Mark
Hussaini, M. Y.
Metadata
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In order to animate complex fluid motion, computer animators have to rely on simulation systems that automatically generate the dynamics in a physics based manner. We focus in this paper on the phenomenon of boiling, which, due to its complex formulation and physics, has seen very little work done in the graphics field. We propose a new Eulerian method that couples gas and liquid with variable temperature and with a mass transfer mechanism, and we present its application to simulating boiling phenomena. Our philosophy is using physics based models to obtain visually rich animations that mirror their real life counterparts, including phenomena of increased circulation in the mass of liquid, roiling boil, nucleation seeding on solid boundaries.
BibTeX
@inproceedings {10.2312:SCA:SCA06:317-324,
booktitle = {ACM SIGGRAPH / Eurographics Symposium on Computer Animation},
editor = {Marie-Paule Cani and James O'Brien},
title = {{Physics Based Boiling Simulation}},
author = {Mihalef, Viorel and Unlusu, Betul and Metaxas, Dimitris and Sussman, Mark and Hussaini, M. Y.},
year = {2006},
publisher = {The Eurographics Association},
ISSN = {1727-5288},
ISBN = {3-905673-34-7},
DOI = {10.2312/SCA/SCA06/317-324}
}
booktitle = {ACM SIGGRAPH / Eurographics Symposium on Computer Animation},
editor = {Marie-Paule Cani and James O'Brien},
title = {{Physics Based Boiling Simulation}},
author = {Mihalef, Viorel and Unlusu, Betul and Metaxas, Dimitris and Sussman, Mark and Hussaini, M. Y.},
year = {2006},
publisher = {The Eurographics Association},
ISSN = {1727-5288},
ISBN = {3-905673-34-7},
DOI = {10.2312/SCA/SCA06/317-324}
}