SCA: Eurographics/SIGGRAPH Symposium on Computer Animation: Recent submissions
Now showing items 461-480 of 481
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Content Retargeting Using Parameter-Parallel Facial Layers
(The Eurographics Association, 2011)Facial motion retargeting approaches often transfer expressions by establishing correspondences between shared units of motion, such as action units, or spatial correspondences of landmarks between the source actor and ... -
Graph-based Fire Synthesis
(The Eurographics Association, 2011)We present a novel graph-based data-driven technique for cost-effective fire modeling. This technique allows composing long animation sequences using a small number of short simulations. While traditional techniques such ... -
Preview-based Sampling for Controlling Gaseous Simulations
(The Eurographics Association, 2011)In this work, we describe an automated method for directing the control of a high resolution gaseous fluid simulation based on the results of a lower resolution preview simulation. Small variations in accuracy between low ... -
Procedural Fluid Modeling of Explosion PhenomenaBased on Physical Properties
(The Eurographics Association, 2011)We propose a method to procedurally model the fluid flows of explosion phenomena by taking physical properties into account. Explosion flows are always quite difficult to control, because they easily disturb each other and ... -
A Puppet Interface for Retrieval of Motion Capture Data
(The Eurographics Association, 2011)Intuitive and efficient retrieval of motion capture data is essential for effective use of motion capture databases. In this paper, we describe a system that allows the user to retrieve a particular sequence by performing ... -
Real-Time Classification of Dance Gesturesfrom Skeleton Animation
(The Eurographics Association, 2011)We present a real-time gesture classification system for skeletal wireframe motion. Its key components include an angular representation of the skeleton designed for recognition robustness under noisy input, a cascaded ... -
Practical Color-Based Motion Capture
(The Eurographics Association, 2011)Motion capture systems have been widely used for high quality content creation and virtual reality but are rarely used in consumer applications due to their price and setup cost. In this paper, we propose a motion capture ... -
Human Motion Reconstruction from Force Sensors
(The Eurographics Association, 2011)Consumer-grade, real-time motion capture devices are becoming commonplace in every household, thanks to the recent development in depth-camera technologies. We introduce a new approach to capturing and reconstructing ... -
A Data-driven Appearance Model for Human Fatigue
(The Eurographics Association, 2011)Humans become visibly tired during physical activity. After a set of squats, jumping jacks or walking up a flight of stairs, individuals start to pant, sweat, loose their balance, and flush. Simulating these physiological ... -
A Simple Finite Volume Method for Adaptive Viscous Liquids
(The Eurographics Association, 2011)We present the first spatially adaptive Eulerian fluid animation method to support challenging viscous liquid effects such as folding, coiling, and variable viscosity. We propose a tetrahedral node-based embedded finite ... -
Mathematical Foundation of the Optimization-based Fluid Animation Method
(The Eurographics Association, 2011)We present the mathematical foundation of a fluid animation method for unstructured meshes. Key contributions not previously treated are the extension to include diffusion forces and higher order terms of non-linear force ... -
Mass and Momentum Conservation for Fluid Simulation
(The Eurographics Association, 2011)Momentum conservation has long been used as a design principle for solid simulation (e.g. collisions between rigid bodies, mass-spring elastic and damping forces, etc.), yet it has not been widely used for fluid simulation. ... -
A Multigrid Fluid Pressure SolverHandling Separating Solid Boundary Conditions
(The Eurographics Association, 2011)We present a multigrid method for solving the linear complementarity problem (LCP) resulting from discretizing the Poisson equation subject to separating solid boundary conditions in an Eulerian liquid simulation's pressure ... -
Controllable Hand Deformation from Sparse Examples with Rich Details
(The Eurographics Association, 2011)Recent advances in laser scanning technology have made it possible to faithfully scan a real object with tiny geometric details, such as pores and wrinkles. However, a faithful digital model should not only capture static ... -
Physics-based Character Skinningusing Multi-Domain Subspace Deformations
(The Eurographics Association, 2011)We propose a domain-decomposition method to simulate articulated deformable characters entirely within a subspace framework. The method supports quasistatic and dynamic deformations, nonlinear kinematics and materials, and ... -
Scenario Space:Characterizing Coverage, Quality, and Failure of SteeringAlgorithms
(The Eurographics Association, 2011)Navigation and steering in complex dynamically changing environments is a challenging research problem, and a fundamental aspect of immersive virtual worlds. While there exist a wide variety of approaches for navigation ... -
Simulating Heterogeneous Crowd BehaviorsUsing Personality Trait Theory
(The Eurographics Association, 2011)We present a new technique to generate heterogeneous crowd behaviors using personality trait theory. Our formulation is based on adopting results of a user study to derive a mapping from crowd simulation parameters to the ... -
Hybrid Smoothed Particle Hydrodynamics
(The Eurographics Association, 2011)We present a new algorithm for enforcing incompressibility for Smoothed Particle Hydrodynamics (SPH) by preserving uniform density across the domain. We propose a hybrid method that uses a Poisson solve on a coarse grid ... -
SPH Granular Flow with Friction and Cohesion
(The Eurographics Association, 2011)Combining mechanical properties of solids and fluids, granular materials pose important challenges for the design of algorithms for realistic animation. In this paper, we present a simulation algorithm based on smoothed ... -
A Level-set Method for Skinning Animated Particle Data
(The Eurographics Association, 2011)In this paper, we present a straightforward, easy to implement method for particle skinning-generating surfaces from animated particle data. We cast the problem in terms of constrained optimization and solve the optimization ...