A Level-set Method for Skinning Animated Particle Data
Abstract
In this paper, we present a straightforward, easy to implement method for particle skinning-generating surfaces from animated particle data. We cast the problem in terms of constrained optimization and solve the optimization using a level-set approach. The optimization seeks to minimize the thin-plate energy of the surface, while stayingbetween surfaces defined by the union of spheres centered at the particles. Our approach skins each frame independently while preserving the temporal coherence of the underlying particle animation. Thus, it is well-suited for environments where particle skinning is treated as a post-process, with each frame generated in parallel. We demonstrate our method on data generated by a variety of fluid simulation techniques and simple particle systems.
BibTeX
@inproceedings {10.2312:SCA:SCA11:017-024,
booktitle = {Eurographics/ ACM SIGGRAPH Symposium on Computer Animation},
editor = {A. Bargteil and M. van de Panne},
title = {{A Level-set Method for Skinning Animated Particle Data}},
author = {Bhatacharya, Haimasree and Gao, Yue and Bargteil, Adam},
year = {2011},
publisher = {The Eurographics Association},
ISSN = {1727-5288},
ISBN = {978-1-4503-0923-3},
DOI = {10.2312/SCA/SCA11/017-024}
}
booktitle = {Eurographics/ ACM SIGGRAPH Symposium on Computer Animation},
editor = {A. Bargteil and M. van de Panne},
title = {{A Level-set Method for Skinning Animated Particle Data}},
author = {Bhatacharya, Haimasree and Gao, Yue and Bargteil, Adam},
year = {2011},
publisher = {The Eurographics Association},
ISSN = {1727-5288},
ISBN = {978-1-4503-0923-3},
DOI = {10.2312/SCA/SCA11/017-024}
}