EGSR10: 21th Eurographics Symposium on Rendering: Recent submissions
Now showing items 21-29 of 29
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Two Methods for Fast Ray-Cast Ambient Occlusion
(The Eurographics Association and Blackwell Publishing Ltd, 2010)Ambient occlusion has proven to be a useful tool for producing realistic images, both in offline rendering and interactive applications. In production rendering, ambient occlusion is typically computed by casting a large ... -
Fast Estimation and Rendering of Indirect Highlights
(The Eurographics Association and Blackwell Publishing Ltd, 2010)This paper proposes a method for efficiently rendering indirect highlights. Indirect highlights are caused by the primary light source reflecting off two or more glossy surfaces. Accurately simulating such highlights is ... -
Adaptive Volumetric Shadow Maps
(The Eurographics Association and Blackwell Publishing Ltd, 2010)We introduce adaptive volumetric shadow maps (AVSM), a real-time shadow algorithm that supports high-quality shadowing from dynamic volumetric media such as hair and smoke. The key contribution of AVSM is the introduction ... -
Real-Time Concurrent Linked List Construction on the GPU
(The Eurographics Association and Blackwell Publishing Ltd, 2010)We introduce a method to dynamically construct highly concurrent linked lists on modern graphics processors. Once constructed, these data structures can be used to implement a host of algorithms useful in creating complex ... -
Interactive, Multiresolution Image-Space Rendering for Dynamic Area Lighting
(The Eurographics Association and Blackwell Publishing Ltd, 2010)Area lights add tremendous realism, but rendering them interactively proves challenging. Integrating visibility is costly, even with current shadowing techniques, and existing methods frequently ignore illumination variations ... -
SafeGI: Type Checking to Improve Correctness in Rendering System Implementation
(The Eurographics Association and Blackwell Publishing Ltd, 2010)Historically, rendering system development has been mainly focused on improving the numerical accuracy of the rendering algorithms and their runtime efficiency. In this paper, we propose a method to improve the correctness ... -
An Optimizing Compiler for Automatic Shader Bounding
(The Eurographics Association and Blackwell Publishing Ltd, 2010) -
Fragment-Parallel Composite and Filter
(The Eurographics Association and Blackwell Publishing Ltd, 2010)We present a strategy for parallelizing the composite and filter operations suitable for an order-independent rendering pipeline implemented on a modern graphics processor. Conventionally, this task is parallelized across ... -
Fragment-Parallel Composite and Filter
(The Eurographics Association and Blackwell Publishing Ltd, 2010)