EGWR01: 12th Eurographics Workshop on Rendering: Recent submissions
Now showing items 21-29 of 29
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Decoupling Strokes and High-Level Attributes for Interactive Traditional Drawing
(The Eurographics Association, 2001)We present an interactive system, which allows the user to produce drawings in a variety of traditional styles. It takes as input an image and performs semi-automatic tonal modeling. Our system shifts tedious technical ... -
Shader Lamps: Animating Real Objects With Image-Based Illumination
(The Eurographics Association, 2001)We describe a new paradigm for three-dimensional computer graphics, using projectors to graphically animate physical objects in the real world. The idea is to replace a physical object with its inherent color, texture, ... -
Artistic Composition for Image Creation
(The Eurographics Association, 2001)Altering the viewing parameters of a 3D object results in computer graphics images of varying quality. One aspect of image quality is the composition of the image. While the esthetic properties of an image are subjective, ... -
Efficient Cloth Modeling and Rendering
(The Eurographics Association, 2001)Realistic modeling and high-performance rendering of cloth and clothing is a challenging problem. Often these materials are seen at distances where individual stitches and knits can be made out and need to be accounted ... -
Real-time, Photo-realistic, Physically Based Rendering of Fine Scale Human Skin Structure
(The Eurographics Association, 2001)Skin is noticeably bumpy in character, which is clearly visible in close-up shots in a film or game. Methods that rely on simple texture-mapping of faces lack such high frequency shape detail, which makes them look ... -
An Illumination Model for a Skin Layer Bounded by Rough Surfaces
(The Eurographics Association, 2001)In this paper we present a novel illumination model that takes into account multiple anisotropic scattering in a layer bounded by two rough surfaces. We compute the model by a discrete-ordinate solution of the equation of ... -
Simulating Non-Lambertian Phenomena Involving Linearly-Varying Luminaires
(The Eurographics Association, 2001)We present a new technique for exactly computing glossy reflections and transmissions of polygonal Lambertian luminaires with linearly-varying radiant exitance. To derive the underlying closed-form expressions, we introduce ... -
Reflected and Transmitted Irradiance from Area Sources using Vertex Tracing
(The Eurographics Association, 2001)Computing irradiance analytically from polygonal luminaires in polygonal environments has proven effective for direct lighting applications in diffuse radiosity environments. Methods for analytic integration have traditionally ... -
Thrifty Final Gather for Radiosity
(The Eurographics Association, 2001)Finite Element methods are well suited to the computation of the light distribution in mostly diffuse scenes, but the resulting mesh is often far from optimal to accurately represent illumination. Shadow boundaries are ...