State of the Art Reports
A Survey on Cage-based Deformation of 3D Models
Daniel Ströter, Jean-Marc Thiery, Kai Hormann, Jiong Chen, Qingjun Chang, Sebastian Besler, Johannes Sebastian Mueller-Roemer, Tamy Boubekeur, André Stork, and Dieter W. Fellner
Text-to-3D Shape Generation
Hanhung Lee, Manolis Savva, and Angel Xuan Chang
Recent Trends in 3D Reconstruction of General Non-Rigid Scenes
Raza Yunus, Jan Eric Lenssen, Michael Niemeyer, Yiyi Liao, Christian Rupprecht, Christian Theobalt, Gerard Pons-Moll, Jia-Bin Huang, Vladislav Golyanik, and Eddy Ilg
State of the Art on Diffusion Models for Visual Computing
Ryan Po, Wang Yifan, Vladislav Golyanik, Kfir Aberman, Jon T. Barron, Amit Bermano, Eric Chan, Tali Dekel, Aleksander Holynski, Angjoo Kanazawa, C. Karen Liu, Lingjie Liu, Ben Mildenhall, Matthias Nießner, Björn Ommer, Christian Theobalt, Peter Wonka, and Gordon Wetzstein
A Survey on Realistic Virtual Human Animations: Definitions, Features and Evaluations
Rim Rekik, Stefanie Wuhrer, Ludovic Hoyet, Katja Zibrek, and Anne-Hélène Olivier
Virtual Instrument Performances (VIP): A Comprehensive Review
Theodoros Kyriakou, Merce Alvarez de la Campa Crespo, Andreas Panayiotou, Yiorgos Chrysanthou, Panayiotis Charalambous, and Andreas Aristidou
Cues to fast-forward collaboration: A Survey of Workspace Awareness and Visual Cues in XR Collaborative Systems
Rodrigo Assaf, Daniel Mendes, and Rui Rodrigues
Snow and Ice Animation Methods in Computer Graphics
Prashant Goswami

Recent Submissions

  • State of the Art on Diffusion Models for Visual Computing 

    Po, Ryan; Yifan, Wang; Golyanik, Vladislav; Aberman, Kfir; Barron, Jon T.; Bermano, Amit; Chan, Eric; Dekel, Tali; Holynski, Aleksander; Kanazawa, Angjoo; Liu, C. Karen; Liu, Lingjie; Mildenhall, Ben; Nießner, Matthias; Ommer, Björn; Theobalt, Christian; Wonka, Peter; Wetzstein, Gordon (The Eurographics Association and John Wiley & Sons Ltd., 2024)
    The field of visual computing is rapidly advancing due to the emergence of generative artificial intelligence (AI), which unlocks unprecedented capabilities for the generation, editing, and reconstruction of images, videos, ...
  • Virtual Instrument Performances (VIP): A Comprehensive Review 

    Kyriakou, Theodoros; Alvarez de la Campa Crespo, Merce; Panayiotou, Andreas; Chrysanthou, Yiorgos; Charalambous, Panayiotis; Aristidou, Andreas (The Eurographics Association and John Wiley & Sons Ltd., 2024)
    Driven by recent advancements in Extended Reality (XR), the hype around the Metaverse, and real-time computer graphics, the transformation of the performing arts, particularly in digitizing and visualizing musical experiences, ...
  • A Survey on Realistic Virtual Human Animations: Definitions, Features and Evaluations 

    Rekik, Rim; Wuhrer, Stefanie; Hoyet, Ludovic; Zibrek, Katja; Olivier, Anne-Hélène (The Eurographics Association and John Wiley & Sons Ltd., 2024)
    Generating realistic animated virtual humans is a problem that has been extensively studied with many applications in different types of virtual environments. However, the creation process of such realistic animations is ...
  • Cues to fast-forward collaboration: A Survey of Workspace Awareness and Visual Cues in XR Collaborative Systems 

    Assaf, Rodrigo; Mendes, Daniel; Rodrigues, Rui (The Eurographics Association and John Wiley & Sons Ltd., 2024)
    Collaboration in extended reality (XR) environments presents complex challenges that revolve around how users perceive the presence, intentions, and actions of their collaborators. This paper delves into the intricate realm ...
  • Snow and Ice Animation Methods in Computer Graphics 

    Goswami, Prashant (The Eurographics Association and John Wiley & Sons Ltd., 2024)
    Snow and ice animation methods are becoming increasingly popular in the field of computer graphics (CG). The applications of snow and ice in CG are varied, ranging from generating realistic background landscapes to avalanches ...
  • A Survey on Cage-based Deformation of 3D Models 

    Ströter, Daniel; Thiery, Jean-Marc; Hormann, Kai; Chen, Jiong; Chang, Qingjun; Besler, Sebastian; Mueller-Roemer, Johannes Sebastian; Boubekeur, Tamy; Stork, André; Fellner, Dieter W. (The Eurographics Association and John Wiley & Sons Ltd., 2024)
    Interactive deformation via control handles is essential in computer graphics for the modeling of 3D geometry. Deformation control structures include lattices for free-form deformation and skeletons for character articulation, ...
  • Recent Trends in 3D Reconstruction of General Non-Rigid Scenes 

    Yunus, Raza; Lenssen, Jan Eric; Niemeyer, Michael; Liao, Yiyi; Rupprecht, Christian; Theobalt, Christian; Pons-Moll, Gerard; Huang, Jia-Bin; Golyanik, Vladislav; Ilg, Eddy (The Eurographics Association and John Wiley & Sons Ltd., 2024)
    Reconstructing models of the real world, including 3D geometry, appearance, and motion of real scenes, is essential for computer graphics and computer vision. It enables the synthesizing of photorealistic novel views, ...
  • Text-to-3D Shape Generation 

    Lee, Hanhung; Savva, Manolis; Chang, Angel Xuan (The Eurographics Association and John Wiley & Sons Ltd., 2024)
    Recent years have seen an explosion of work and interest in text-to-3D shape generation. Much of the progress is driven by advances in 3D representations, large-scale pretraining and representation learning for text and ...
  • EUROGRAPHICS 2024: CGF 43-2 STARs Frontmatter 

    Aristidou, Andreas; Macdonnell, Rachel (The Eurographics Association and John Wiley & Sons Ltd., 2024)