Text-to-3D Shape Generation
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Date
2024Author
Lee, Hanhung
Savva, Manolis
Chang, Angel Xuan
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Recent years have seen an explosion of work and interest in text-to-3D shape generation. Much of the progress is driven by advances in 3D representations, large-scale pretraining and representation learning for text and image data enabling generative AI models, and differentiable rendering. Computational systems that can perform text-to-3D shape generation have captivated the popular imagination as they enable non-expert users to easily create 3D content directly from text. However, there are still many limitations and challenges remaining in this problem space. In this state-of-the-art report, we provide a survey of the underlying technology and methods enabling text-to-3D shape generation to summarize the background literature. We then derive a systematic categorization of recent work on text-to-3D shape generation based on the type of supervision data required. Finally, we discuss limitations of the existing categories of methods, and delineate promising directions for future work.
BibTeX
@article {10.1111:cgf.15061,
journal = {Computer Graphics Forum},
title = {{Text-to-3D Shape Generation}},
author = {Lee, Hanhung and Savva, Manolis and Chang, Angel Xuan},
year = {2024},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.15061}
}
journal = {Computer Graphics Forum},
title = {{Text-to-3D Shape Generation}},
author = {Lee, Hanhung and Savva, Manolis and Chang, Angel Xuan},
year = {2024},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.15061}
}