Now showing items 21-40 of 54

    • Navigating the Manifold of Translucent Appearance 

      Lanza, Dario; Masia, Belen; Jarabo, Adrian (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      We present a perceptually-motivated manifold for translucent appearance, designed for intuitive editing of translucent materials by navigating through the manifold. Classic tools for editing translucent appearance, based ...
    • Volcanic Skies: Coupling Explosive Eruptions with Atmospheric Simulation to Create Consistent Skyscapes 

      Pretorius, Pieter C.; Gain, James; Lastic, Maud; Cordonnier, Guillaume; Chen, Jiong; Rohmer, Damien; Cani, Marie-Paule (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Explosive volcanic eruptions rank among the most terrifying natural phenomena, and are thus frequently depicted in films, games, and other media, usually with a bespoke once-off solution. In this paper, we introduce the ...
    • Physically-based Analytical Erosion for fast Terrain Generation 

      Tzathas, Petros; Gailleton, Boris; Steer, Philippe; Cordonnier, Guillaume (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Terrain generation methods have long been divided between procedural and physically-based. Procedural methods build upon the fast evaluation of a mathematical function but suffer from a lack of geological consistency, while ...
    • Unfolding via Mesh Approximation using Surface Flows 

      Zawallich, Lars; Pajarola, Renato (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Manufacturing a 3D object by folding from a 2D material is typically done in four steps: 3D surface approximation, unfolding the surface into a plane, printing and cutting the outline of the unfolded shape, and refolding ...
    • Freeform Shape Fabrication by Kerfing Stiff Materials 

      Speetzen, Nils; Kobbelt, Leif (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Fast, flexible, and cost efficient production of 3D models from 2D material sheets is a key component in digital fabrication and prototyping. In order to achieve high quality approximations of freeform shapes, a common set ...
    • Computational Smocking through Fabric-Thread Interaction 

      Zhou, Ningfeng; Ren, Jing; Sorkine-Hornung, Olga (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      We formalize Italian smocking, an intricate embroidery technique that gathers flat fabric into pleats along meandering lines of stitches, resulting in pleats that fold and gather where the stitching veers. In contrast to ...
    • Monte Carlo Vortical Smoothed Particle Hydrodynamics for Simulating Turbulent Flows 

      Ye, Xingyu; Wang, Xiaokun; Xu, Yanrui; Kosinka, Jiri; Telea, Alexandru C.; You, Lihua; Zhang, Jian Jun; Chang, Jian (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      For vortex particle methods relying on SPH-based simulations, the direct approach of iterating all fluid particles to capture velocity from vorticity can lead to a significant computational overhead during the Biot-Savart ...
    • Wavelet Potentials: An Efficient Potential Recovery Technique for Pointwise Incompressible Fluids 

      Lyu, Luan; Ren, Xiaohua; Cao, Wei; Zhu, Jian; Wu, Enhua; Yang, Zhi-Xin (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      We introduce an efficient technique for recovering the vector potential in wavelet space to simulate pointwise incompressible fluids. This technique ensures that fluid velocities remain divergence-free at any point within ...
    • The Impulse Particle-In-Cell Method 

      Sancho, Sergio; Tang, Jingwei; Batty, Christopher; Azevedo, Vinicius C. (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      An ongoing challenge in fluid animation is the faithful preservation of vortical details, which impacts the visual depiction of flows. We propose the Impulse Particle-In-Cell (IPIC) method, a novel extension of the popular ...
    • Advancing Front Surface Mapping 

      Livesu, Marco (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      We present Advancing Front Mapping (AFM), a novel algorithm for the computation of injective maps to simple planar domains. AFM is inspired by the advancing front meshing paradigm, which is here revisited to operate on two ...
    • Polygon Laplacian Made Robust 

      Bunge, Astrid; Bukenberger, Dennis R.; Wagner, Sven Dominik; Alexa, Marc; Botsch, Mario (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Discrete Laplacians are the basis for various tasks in geometry processing. While the most desirable properties of the discretization invariably lead to the so-called cotangent Laplacian for triangle meshes, applying the ...
    • Practical Method to Estimate Fabric Mechanics from Metadata 

      Dominguez-Elvira, Henar; Nicás, Alicia; Cirio, Gabriel; Rodríguez, Alejandro; Garces, Elena (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Estimating fabric mechanical properties is crucial to create realistic digital twins. Existing methods typically require testing physical fabric samples with expensive devices or cumbersome capture setups. In this work, ...
    • Neural Garment Dynamics via Manifold-Aware Transformers 

      Li, Peizhuo; Wang, Tuanfeng Y.; Kesdogan, Timur Levent; Ceylan, Duygu; Sorkine-Hornung, Olga (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Data driven and learning based solutions for modeling dynamic garments have significantly advanced, especially in the context of digital humans. However, existing approaches often focus on modeling garments with respect ...
    • Estimating Cloth Simulation Parameters From Tag Information and Cusick Drape Test 

      Ju, Eunjung; Kim, Kwang-yun; Yoon, Sungjin; Shim, Eungjune; Kang, Gyoo-Chul; Chang, Phil Sik; Choi, Myung Geol (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      In recent years, the fashion apparel industry has been increasingly employing virtual simulations for the development of new products. The first step in virtual garment simulation involves identifying the optimal simulation ...
    • GLS-PIA: n-Dimensional Spherical B-Spline Curve Fitting based on Geodesic Least Square with Adaptive Knot Placement 

      Zhao, Yuming; Wu, Zhongke; Wang, Xingce (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Due to the widespread applications of curves on n-dimensional spheres, fitting curves on n-dimensional spheres has received increasing attention in recent years. However, due to the non-Euclidean nature of spheres, curve ...
    • Non-Euclidean Sliced Optimal Transport Sampling 

      Genest, Baptiste; Courty, Nicolas; Coeurjolly, David (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      In machine learning and computer graphics, a fundamental task is the approximation of a probability density function through a well-dispersed collection of samples. Providing a formal metric for measuring the distance ...
    • BallMerge: High-quality Fast Surface Reconstruction via Voronoi Balls 

      Parakkat, Amal Dev; Ohrhallinger, Stefan; Eisemann, Elmar; Memari, Pooran (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      We introduce a Delaunay-based algorithm for reconstructing the underlying surface of a given set of unstructured points in 3D. The implementation is very simple, and it is designed to work in a parameter-free manner. The ...
    • An Empirically Derived Adjustable Model for Particle Size Distributions in Advection Fog 

      Kolárová, Monika; Lachiver, Loïc; Wilkie, Alexander (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Realistically modelled atmospheric phenomena are a long-standing research topic in rendering. While significant progress has been made in modelling clear skies and clouds, fog has often been simplified as a medium that is ...
    • Physically Based Real-Time Rendering of Atmospheres using Mie Theory 

      Schneegans, Simon; Meyran, Tim; Ginkel, Ingo; Zachmann, Gabriel; Gerndt, Andreas (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Most real-time rendering models for atmospheric effects have been designed and optimized for Earth's atmosphere. Some authors have proposed approaches for rendering other atmospheres, but these methods still use approximations ...
    • Real-Time Underwater Spectral Rendering 

      Monzon, Nestor; Gutierrez, Diego; Akkaynak, Derya; Muñoz, Adolfo (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      The light field in an underwater environment is characterized by complex multiple scattering interactions and wavelengthdependent attenuation, requiring significant computational resources for the simulation of underwater ...