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    • End‐to‐End Compressed Meshlet Rendering 

      Mlakar, D.; Steinberger, M.; Schmalstieg, D. (© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
      In this paper, we study rendering of end‐to‐end compressed triangle meshes using modern GPU techniques, in particular, mesh shaders. Our approach allows us to keep unstructured triangle meshes in GPU memory in compressed ...