Browsing EGGH95: Eurographics Workshop on Graphics Hardware 1995 by Subject "normal vector interpolation"
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Hardware Supported Bump Mapping: A Step towards Ingber Quality Real-Time Rendering
(The Eurographics Association, 1995)Today's high-end Gouraud renderers produce nicely textured scenes by mapping two-dimensional images onto modeled objects in real· time. We present a renderer which textures surfaces in the normal sense of the word using ...