Browsing EGGH95: Eurographics Workshop on Graphics Hardware 1995 by Subject "graphics hardware"
Now showing items 1-3 of 3
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An array based design for Real-Time Volume Rendering
(The Eurographics Association, 1995)This paper describes a new algorithm and hardware design for the generation of two dimensional images from volume data using the ray casting technique. The algorithm is part of an image generation system that is broken ... -
Hardware for Superior Texture Performance
(The Eurographics Association, 1995)Mapping textures onto suIfaces of computer-gener ated objects is a technique which greatly improves the realism of their appearance. Unfortunately, this imposes high computational demands and, even worse, tremendous memory ... -
A pel-based Volume Rendering Accelerator
(The Eurographics Association, 1995)We discuss the underlying algorithms, design principles and implementation issues of an extremely compact and cost-efficient volume rendering accelerator for PCI-based systems. It operates on classified and shaded data ...