Now showing items 1-3 of 3

    • An array based design for Real-Time Volume Rendering 

      Doggett, Michael (The Eurographics Association, 1995)
      This paper describes a new algorithm and hardware design for the generation of two dimensional images from volume data using the ray casting technique. The algorithm is part of an image generation system that is broken ...
    • Hardware for Superior Texture Performance 

      Knittel, G.; Schilling, A.; Kugler, A.; Straßer, W. (The Eurographics Association, 1995)
      Mapping textures onto suIfaces of computer-gener­ ated objects is a technique which greatly improves the realism of their appearance. Unfortunately, this imposes high computational demands and, even worse, tremendous memory ...
    • A pel-based Volume Rendering Accelerator 

      Knittel, Günter (The Eurographics Association, 1995)
      We discuss the underlying algorithms, design principles and implementation issues of an extremely compact and cost-efficient volume rendering accelerator for PCI-based systems. It operates on classified and shaded data ...