Computational Aesthetics: EG Workshop on Computational Aesthetics in Graphics, Visualization and Imaging: Recent submissions
Now showing items 21-40 of 185
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The monumental geometry of E Pluribus Unum
(ACM, 2014)We describe the conception and construction of E Pluribus Unum, a large-scale artwork that combines text and geometry to depict over a million names of global organizations dedicated to social and environmental causes. The ... -
Frayed cell diagrams
(ACM, 2014)Tesselation-based or area-based visual representations are common to many artistic or visualization applications. For example, Voronoi art uses a space-filling tessellation of the image by Voronoi cells. We present frayed ... -
Bubble hierarchies
(ACM, 2014)We introduce bubble hierarchies as an approach to generating algorithmic art from random hierarchies. The technique is based on repeatedly drawing color-coded circles to illustrate parent--child relationships. The algorithm ... -
Non-realistic 3D object stylization
(ACM, 2014)In this paper we introduce the novel paradigm of non-realistic 3D stylization, where the expressiveness of a given 3D model is manifested in the 3D shape itself, rather than only in its rendering. We analyze the input model ... -
Computational rim illumination with aerial robots
(ACM, 2014)Lighting plays a major role in photography. Professional photographers use elaborate installations to light their subjects and achieve sophisticated styles. However, lighting moving subjects performing dynamic tasks presents ... -
A study of image colourfulness
(ACM, 2014)Colourfulness is often thought of as a mere measure of quantity of colour, but user studies suggest that there are more factors influencing the perception of colourfulness. Boosting and enhancing colours are operations ... -
Dynamic sketching: simulating the process of observational drawing
(ACM, 2014)The creation process of a drawing provides a vivid visual progression, allowing the audience to better comprehend the drawing. It also enables numerous stroke-based rendering techniques. In this work we tackle the problem ... -
Line-based rendering with truchet-like tiles
(ACM, 2014)We explore the use of Truchet-like tiles (tiles with half area shaded) for single-tone (monochrome) line-based rendering of maps. We borrow concepts from information theory to develop some qualitative and quantitative ... -
Collaborative filtering of color aesthetics
(ACM, 2014)This paper investigates individual variation in aesthetic preferences, and learns models for predicting the preferences of individual users. Preferences for color aesthetics are learned using a collaborative filtering ... -
What does water look like?
(ACM, 2014)What makes images of water look like water? We conducted four psychophysical experiments to isolate perceptual qualities that make water easy to recognize. Water recognition is facilitated by colour and by three patterns ... -
Image filtering for interactive level-of-abstraction visualization of 3D scenes
(ACM, 2014)Texture mapping is a key technology in computer graphics for visual design of rendered 3D scenes. An effective information transfer of surface properties, encoded by textures, however, depends significantly on how important ... -
How Self-Similar are Artworks at Different Levels of Spatial Resolution?
(ACM, 2013)Recent research has shown that a large variety of aesthetic paintings are highly self-similar. The degree of self-similarity seen in artworks is close to that observed for complex natural scenes, to which low-level visual ... -
Simple Art as Abstractions of Photographs
(ACM, 2013)This paper shows that it is possible to semi-automatically process photographs into Simple Art. Simple Art is a term that we use to refer to a group of artistic styles such a child art, cave art, and Fine Artists as ... -
Virtual Photograph Based Saliency Analysis of High Dynamic Range Images
(ACM, 2013)Computational visual attention systems detect regions of interest in images. These systems have a broad range of applications in areas such as computer vision, computational aesthetics, and nonphotorealistic rendering. ... -
Morphable guidelines for the human head
(ACM, 2013)We present a system to help users achieve better face warping on 2D portrait images. Faces can be difficult to warp accurately because the rotation of the head affects the shape of the facial features. We bypass this problem ... -
Creating Contour Gradients using 3D Bevels
(ACM, 2013)Contour gradients have color contours that follow the shape of the path being filled. Existing algorithms cannot create them in a resolution- and scale-independent way, causing visible rendering artifacts if enlarged. We ... -
Generating Knitting Patterns from a Sketch: a CSP Approach
(ACM, 2013)Graphic patterns in knitting are composed of relatively large pixels and create a picture when seen from a distance, while on close viewing the image falls apart into its constituent stitches. Such patterns are constrained ... -
Generative Fluid Profiles for Interactive Media Arts Projects
(ACM, 2013)This paper presents a real-time, interactive fluid simulation and vec- tor visualization technique that can be incorporated in media arts projects. These techniques- referred to collectively as the Fluid Automata system- ... -
Non-Photorealistic Rendering with Spot Colour
(ACM, 2013)Colour is an important aspect of art. Not only does it give richness to images, but it always provides a means to highlight certain objects. This idea of spot colour has been used extensively in both fine art and commercial ... -
The Aesthetics of Rapidly-Exploring Random Trees
(ACM, 2013)Rapidly-Exploring Random Trees (RRTs) have been introduced as an algorithmic concept for the rapid exploration of configuration spaces targeting fast path planning, mainly applied in the field of robotics. Typically, such ...