Browsing EG2013 by Issue Date
Now showing items 1-20 of 124
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Computational Displays: Combining Optical Fabrication, Computational Processing, and Perceptual Tricks to Build the Displays of the Future
(The Eurographics Association, 2013)With the invention of integral imaging and parallax barriers in the beginning of the 20th century, glasses-free 3D displays have become feasible. Only today -more than a century later- glasses-free 3D displays are finally ... -
A Sensor Based Approach to Outdoor Illumination Estimation for Augmented Reality Applications on Mobile Devices
(The Eurographics Association, 2013)Realistic Augmented Reality applications require integrating virtual objects in the real world in a seamless visual way. The main problem to obtain a perfect visual augmentation is rendering the virtual objects with ... -
DCGI Laboratories at CTU Prague, Czech Republic
(The Eurographics Association, 2013)The Department of Computer Graphics and Interaction (DCGI) covers education and research activities in Computer Graphics and Human-Computer Interaction areas at the Czech Technical University in Prague (CTU). This paper ... -
Adaptive Quantization Visibility Caching
(The Eurographics Association and Blackwell Publishing Ltd., 2013)Ray tracing has become a viable alternative to rasterization for interactive applications and also forms the basis of most global illumination methods. However, even today's fastest ray-tracers offer only a tight budget ... -
Natural Image Statistics: Foundations and Applications
(The Eurographics Association, 2013)Natural images exhibit statistical regularities that differentiate them from random collections of pixels. Moreover, the human visual system appears to have evolved to exploit such statistical regularities. As computer ... -
Primitive Trees for Precomputed Distance Queries
(The Eurographics Association and Blackwell Publishing Ltd., 2013)We propose the primitive tree, a novel and compact space-partition method that samples and reconstructs a distance field with high accuracy, even for regions far from the surfaces. The primitive tree is based on the octree ... -
Modeling Terrains and Subsurface Geology
(The Eurographics Association, 2013)The process of creating terrain and landscape models is important in a variety of computer graphics and visualization applications, from films and computer games, via flight simulators and landscape planning, to scientific ... -
View-Dependent Realtime Rendering of Procedural Facades with High Geometric Detail
(The Eurographics Association and Blackwell Publishing Ltd., 2013)We present an algorithm for realtime rendering of large-scale city models with procedurally generated facades. By using highly detailed assets like windows, doors, and decoration such city models can provide an extremely ... -
Global Selection of Stream Surfaces
(The Eurographics Association and Blackwell Publishing Ltd., 2013)Stream surfaces are well-known and widely-used structures for 3D flow visualization. A single surface can be sufficient to represent important global flow characteristics. Unfortunately, due to the huge space of possible ... -
Geometry-Aware Volume-of-Fluid Method
(The Eurographics Association and Blackwell Publishing Ltd., 2013)We present a new framework to simulate moving interfaces in viscous incompressible two phase flows. The goal is to achieve both conservation of the fluid volume and a detailed reconstruction of the fluid surface. To these ... -
A Correlated Parts Model for Object Detection in Large 3D Scans
(The Eurographics Association and Blackwell Publishing Ltd., 2013)This paper addresses the problem of detecting objects in 3D scans according to object classes learned from sparse user annotation. We model objects belonging to a class by a set of fully correlated parts, encoding dependencies ... -
A Survey of Interaction Techniques for Interactive 3D Environments
(The Eurographics Association, 2013)Various interaction techniques have been developed for interactive 3D environments. This paper presents an upto- date and comprehensive review of the state of the art of non-immersive interaction techniques for Navigation, ... -
Graphics and Imaging Lab, Zaragoza, Spain
(The Eurographics Association, 2013)Established in Spain in the year 2008, the Graphics and Imaging Lab carries out research in the fields of computational photography, computational imaging, computer graphics and applied perception (Figure 1 shows representative ... -
Automatic Generation of Constructable Brick Sculptures
(The Eurographics Association, 2013)Fabrication of LEGO R models in large scale requires careful pre-planning to produce constructable and stable models. We propose a system that, starting with a voxelization of a 3D mesh, merges voxels to form larger bricks, ... -
Fleshing: Spine-driven Bending with Local Volume Preservation
(The Eurographics Association and Blackwell Publishing Ltd., 2013)Several design and animation techniques use a one-dimensional proxyC (a spine curve in 3D) to control the deformation or behavior of a digital model of a 3D shape S. We propose a modification of these ''skinning'' techniques ... -
Scalable Music: Automatic Music Retargeting and Synthesis
(The Eurographics Association and Blackwell Publishing Ltd., 2013)In this paper we propose a method for dynamic rescaling of music, inspired by recent works on image retargeting, video reshuffling and character animation in the computer graphics community. Given the desired target length ... -
Stylized and Performative Gaze for Character Animation
(The Eurographics Association and Blackwell Publishing Ltd., 2013)Existing models of gaze motion for character animation simulate human movements, incorporating anatomical, neurophysiological, and functional constraints. While these models enable the synthesis of humanlike gaze motion, ... -
Interactive Facades - Analysis and Synthesis of Semi-Regular Facades
(The Eurographics Association and Blackwell Publishing Ltd., 2013)Urban facades regularly contain interesting variations due to allowed deformations of repeated elements (e.g., windows in different open or close positions) posing challenges to state-of-the-art facade analysis algorithms. ... -
Introductory Graphics for Very Diverse Audiences
(The Eurographics Association, 2013)This paper presents our first experience teaching WebGL in a master s degree for a class of students with very different backgrounds. The main challenge was to prepare a course that would be engaging for students with ... -
ViRVIG: Research Center for Visualization, Virtual Reality and Graphics Interaction, Girona, Spain
(The Eurographics Association, 2013)ViRVIG is a joint Research Center involving both UdG and UPC. Its main objective is to generate knowledge and produce scientific research results in Virtual Reality, Visualisation and Advanced Interactive Graphics Systems.