Automatic Generation of Constructable Brick Sculptures
Abstract
Fabrication of LEGO R models in large scale requires careful pre-planning to produce constructable and stable models. We propose a system that, starting with a voxelization of a 3D mesh, merges voxels to form larger bricks, and then analyzes and repairs structural problems, finally outputting a set of building instructions. We also present extensions such as producing hollow models, fulfilling limits on the number of bricks of each size, and including colors. Results (both real and virtual) and timings show significant improvements over previous work.
BibTeX
@inproceedings {10.2312:conf:EG2013:short:081-084,
booktitle = {Eurographics 2013 - Short Papers},
editor = {M.- A. Otaduy and O. Sorkine},
title = {{Automatic Generation of Constructable Brick Sculptures}},
author = {Testuz, Romain and Schwartzburg, Yuliy and Pauly, Mark},
year = {2013},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/conf/EG2013/short/081-084}
}
booktitle = {Eurographics 2013 - Short Papers},
editor = {M.- A. Otaduy and O. Sorkine},
title = {{Automatic Generation of Constructable Brick Sculptures}},
author = {Testuz, Romain and Schwartzburg, Yuliy and Pauly, Mark},
year = {2013},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/conf/EG2013/short/081-084}
}