Now showing items 1-5 of 5

    • Advanced Material Appearance Models 

      Dorsey, Julie; Rushmeier, Holly (The Eurographics Association, 2010)
      This tutorial will cover the foundational elements of advanced material appearance models. For many years appearance models in computer graphics focused on general models for reflectance functions coupled with texture maps. ...
    • Designing Multi-projector VR Systems: From Bits to Bolts 

      Soares, Luciano Pereira; Jorge, Joaquim A.; Dias, José Miguel Salles; Raposo, Alberto; Araújo, Bruno R. de (The Eurographics Association, 2010)
      This tutorial will present how to design, construct and manage immersive multi-projection environments, covering everything from projection technologies to computer hardware and software integration. Topics as tracking, ...
    • Geometric Registration for Deformable Shapes 

      Chang, Will; Huang, QiXing; Li, Hao; Mitra, Niloy; Pauly, Mark; Wand, Michael (The Eurographics Association, 2010)
      This tutorial overviews recent exciting and rapidly evolving research on registration and correspondence finding across multiple deforming shapes. We address the basic techniques of three main topic areas: <br>Pair-wise ...
    • Shadow Algorithms for Real-time Rendering 

      Eisemann, Elmar; Assarsson, Ulf; Schwarz, Michael; Wimmer, Michael (The Eurographics Association, 2010)
      Shadows are crucial for enhancing realism and provide important visual cues. In recent years, many important contributions have been made both for hard shadows and soft shadows. Often spurred by the tremendous increase in ...
    • Theory and Methods of Lightfield Photography 

      Georgiev, Todor; Lumsdaine, Andrew (The Eurographics Association, 2010)
      Computational photography is based on capturing and processing discrete representations of all the light rays in the 3D space of a scene. Compared to conventional photography, which captures 2D images, computational ...