EG2010: Recent submissions
Now showing items 101-120 of 125
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Optimizing Photo Composition
(The Eurographics Association and Blackwell Publishing Ltd, 2010)Aesthetic images evoke an emotional response that transcends mere visual appreciation. In this work we develop a novel computational means for evaluating the composition aesthetics of a given image based on measuring several ... -
Seamless Montage for Texturing Models
(The Eurographics Association and Blackwell Publishing Ltd, 2010)We present an automatic method to recover high-resolution texture over an object by mapping detailed photographs onto its surface. Such high-resolution detail often reveals inaccuracies in geometry and registration, as ... -
Heat Transfer Simulation for Modeling Realistic Winter Sceneries
(The Eurographics Association and Blackwell Publishing Ltd, 2010)This paper presents a physically based method for simulating the heat transfers between the different environmental elements to synthesize realistic winter sceneries. We simulate the snow fall over the ground, as well as ... -
Puzzle-like Collage
(The Eurographics Association and Blackwell Publishing Ltd, 2010)Collages have been a common form of artistic expression since their first appearance in China around 200 BC. Recently, with the advance of digital cameras and digital image editing tools, collages have gained popularity ... -
Continuum Traffic Simulation
(The Eurographics Association and Blackwell Publishing Ltd, 2010)We present a novel method for the synthesis and animation of realistic traffic flows on large-scale road networks. Our technique is based on a continuum model of traffic flow we extend to correctly handle lane changes and ... -
Procedural Generation of Roads
(The Eurographics Association and Blackwell Publishing Ltd, 2010)In this paper, we propose an automatic method for generating roads based on a weighted anisotropic shortest path algorithm. Given an input scene, we automatically create a path connecting an initial and a final point. The ... -
gProximity: Hierarchical GPU-based Operations for Collision and Distance Queries
(The Eurographics Association and Blackwell Publishing Ltd, 2010)We present novel parallel algorithms for collision detection and separation distance computation for rigid and deformable models that exploit the computational capabilities of many-core GPUs. Our approach uses thread and ... -
Practical quad mesh simplification
(The Eurographics Association and Blackwell Publishing Ltd, 2010)In this paper we present an innovative approach to incremental quad mesh simplification, i.e. the task of producing a low complexity quad mesh starting from a high complexity one. The process is based on a novel set of ... -
Global Illumination Compensation for Spatially Augmented Reality
(The Eurographics Association and Blackwell Publishing Ltd, 2010)When projectors are used to display images on complex, non-planar surface geometry, indirect illumination between the surfaces will disrupt the final appearance of this imagery, generally increasing brightness, decreasing ... -
Exact and Robust (Self-)Intersections for Polygonal Meshes
(The Eurographics Association and Blackwell Publishing Ltd, 2010)We present a new technique to implement operators that modify the topology of polygonal meshes at intersections and self-intersections. Depending on the modification strategy, this effectively results in operators for ... -
Implicit Blending Revisited
(The Eurographics Association and Blackwell Publishing Ltd, 2010)Blending is both the strength and the weakness of functionally based implicit surfaces (such as F-reps or soft-objects). While it gives them the unique ability to smoothly merge into a single, arbitrary shape, it makes ... -
Isosurfaces Over Simplicial Partitions of Multiresolution Grids
(The Eurographics Association and Blackwell Publishing Ltd, 2010)We provide a simple method that extracts an isosurface that is manifold and intersection-free from a function over an arbitrary octree. Our method samples the function dual to minimal edges, faces, and cells, and we show ... -
SoundRiver: Semantically-Rich Sound Illustration
(The Eurographics Association and Blackwell Publishing Ltd, 2010)Sound is an integral part of most movies and videos. In many situations, viewers of a video are unable to hear the sound track, for example, when watching it in a fast forward mode, viewing it by hearing-impaired viewers ... -
Uncertain 2D Vector Field Topology
(The Eurographics Association and Blackwell Publishing Ltd, 2010)We introduce an approach to visualize stationary 2D vector fields with global uncertainty obtained by considering the transport of local uncertainty in the flow. For this, we extend the concept of vector field topology to ... -
Interactive High-Quality Visualization of Higher-Order Finite Elements
(The Eurographics Association and Blackwell Publishing Ltd, 2010)Higher-order finite element methods have emerged as an important discretization scheme for simulation. They are increasingly used in contemporary numerical solvers, generating a new class of data that must be analyzed by ... -
Fast and Efficient Skinning of Animated Meshes
(The Eurographics Association and Blackwell Publishing Ltd, 2010)Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) are traditionally created by artists, previous ... -
Deformation Transfer to Multi-Component Objects
(The Eurographics Association and Blackwell Publishing Ltd, 2010)We present a simple and effective algorithm to transfer deformation between surface meshes with multiple components. The algorithm automatically computes spatial relationships between components of the target object, builds ... -
Multi-Scale Geometry Interpolation
(The Eurographics Association and Blackwell Publishing Ltd, 2010)Interpolating vertex positions among triangle meshes with identical vertex-edge graphs is a fundamental part of many geometric modelling systems. Linear vertex interpolation is robust but fails to preserve local shape. ... -
HCCMeshes: Hierarchical-Culling oriented Compact Meshes
(The Eurographics Association and Blackwell Publishing Ltd, 2010)Hierarchical culling is a key acceleration technique used to efficiently handle massive models for ray tracing, collision detection, etc. To support such hierarchical culling, bounding volume hierarchies (BVHs) combined ... -
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
(The Eurographics Association and Blackwell Publishing Ltd, 2010)We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages that are mapped efficiently to the massively ...