Now showing items 41-60 of 117

    • Evaluation of a Mobile MR Geovisualisation Interface 

      Liarokapis, Fotis (The Eurographics Association, 2008)
      This paper presents experimental results of a mobile mixed reality interface designed for geovisualization of 3D realistic urban environments which allows dynamic switching between three visualization domains: a virtual ...
    • A Novel Approach to Support Quality of Experience in Remote Visualization on Mobile Devices 

      Paravati, Gianluca; Sanna, Andrea; Lamberti, Fabrizio; Ciminiera, Luigi (The Eurographics Association, 2008)
      This paper proposes a novel approach to support Quality of Experience (QoE) in remote visualization on mobile devices. Image resolution, frame rate, compression ratio, color depth, and device throughput are simultaneously ...
    • Crowds in Context: Evaluating the Perceptual Plausibility of Pedestrian Orientations 

      Peters, Christopher; Ennis, Cathy; McDonnell, Rachel; O'Sullivan, Carol (The Eurographics Association, 2008)
      We describe a work-in-progress evaluating the plausibility of pedestrian orientations. While many studies have focused on creating accurate or fast crowd simulation models for populating virtual cities or other environments, ...
    • Post Facto Registration Tools for Urban Modelling 

      Morvan, Yann; Hinks, Tommy; Carr, Hamish; Laefer, Debra F.; O'Sullivan, Carol; Morrish, W. Sean (The Eurographics Association, 2008)
      Urban modelling applications require high-precision geometric models both for graphical rendering and for engineering purposes. While geometric models, photographic images and laser-scanned point clouds are ideally ...
    • Adaptive Remeshing of Non-Manifold Surfaces 

      Zilske, Michael; Lamecker, Hans; Zachow, Stefan (The Eurographics Association, 2008)
      We present a unified approach for consistent remeshing of arbitrary non-manifold triangle meshes with additional user-defined feature lines, which together form a feature skeleton. Our method is based on local operations ...
    • Physically-Based Interactive Sand Simulation 

      Pla-Castells, Marta; García-Fernandez, Ignacio; Martinez-Dura, Rafael J. (The Eurographics Association, 2008)
      The interactive simulation of 3D terrains has been approached from several perspectives. Due to the complexity of the system involved, most of the models proposed focus on a visually realistic animation of the scene, rather ...
    • Knitty: 3D Modeling of Knitted Animals with a Production Assistant Interface 

      Igarashi, Yuki; Igarashi, Takeo; Suzuki, Hiromasa (The Eurographics Association, 2008)
      Knitty is an interactive design system for creating knitted animals. The user designs a 3D surface model using a sketching interface. The system automatically generates a knitting pattern and then visualizes the shape of ...
    • Physically Based Modeling of Ice with Bubbles 

      Madrazo, Carlos; Okada, Minoru (The Eurographics Association, 2008)
      Bubbles are an important characteristic that determine the appearance of ice. In this paper the authors propose a strategy in order to construct geometric representations of ice that integrates bubbles in an ice cube and ...
    • Efficient Soft Tissue Modelling Using Charged Particle Control Points 

      Buckley, Oliver; John, Nigel W. (The Eurographics Association, 2008)
      As the performance levels of personal computers increases so does the desire for more realistic and immersive software and simulation. An area where this is particularly the case is that of medical training simulation, ...
    • A Fragile Watermarking Scheme for Authentication of Semi-regular Meshes 

      Wang, Kai; Lavoue, Guillaume; Denis, Florence; Baskurt, Atilla (The Eurographics Association, 2008)
      This paper presents a fragile watermarking scheme for authentication of 3D semi-regular meshes. After one wavelet decomposition, the watermark is inserted by slightly modifying the norms and orientations of the obtained ...
    • Boolean Operations for Free-form Models Represented in Geometry Images 

      Fu, Yan; Zhou, Bingfeng (The Eurographics Association, 2008)
      We present a Boolean operation algorithm for free-form solid models represented in geometry images. By taking advantage of the regular data organization of geometry images, our algorithm can perform efficient surface ...
    • Computer Graphics Curriculum: a Programming Approach 

      Sobczyk, Dominique; Touzeau, Marie-Solange; Bourdin, Jean-Jacques (The Eurographics Association, 2008)
      At University Paris 8 the computer science curriculum is focused on programming as a good technique to improve the skills of students and to improve the success of studies. It has been reinforced when France adopted the ...
    • Graphics based Computer Adaptive Testing and Beyond 

      Cheng, Irene; Basu, Anup (The Eurographics Association, 2008)
      Instead of computer games, animations, cartoons, and videos being used only for entertainment by kids, there is now an interest in using graphics for 'innovative testing'. Rather than traditional pen-and-paper tests, audio, ...
    • Computer Graphics: Problem Based Learning and Interactive Embodied Pedagogical Agents 

      Seron, Francisco; Cerezo, Eva; Baldassarri, Sandra (The Eurographics Association, 2008)
      This paper focuses on the use of new tools in order to improve the learning of Computer Graphics, in particular of some aspects that have been detected as specially difficult by the students. Within this context, this paper ...
    • What Can We Gain from Transdisciplinary Visualization Courses? 

      Chalmers, Panel Chair: Gitta Domik; Panellists: Alan; Domik, Gitta; Fellner, Dieter W.; Rushmeier, Holly (The Eurographics Association, 2008)
      Transdisciplinary education means going even further in the collaboration with other disciplines than multidisciplinary and interdisciplinary education do. Transdisciplinary education attempts to search for new insights ...
    • From a Light CG Framework to a strong Cannibal Experience 

      Boers, Jerke; Dobbe, Jeroen; Huijser, Remco; Bidarra, Rafael (The Eurographics Association, 2008)
      Game development courses are being more and more deployed within computer graphics (CG) curricula. A fundamental element in the pedagogical effectiveness of such courses is the quality of the development framework provided ...
    • Teaching Soft-skills: Digital Game Development in a Multi-Discipline Environment 

      Diefenbach, Paul J. (The Eurographics Association, 2008)
      While academic video game development has garnered widespread publicity due to the size of the industry and the potential impact on faltering Computer Science enrollment, many academic programs fail to address the expansive ...
    • eNVyMyCar: a Multi-player Car Racing Game for Teaching Computer Graphics 

      Ganovelli, Fabio; Corsini, Massimiliano (The Eurographics Association, 2008)
      The development of a computer game is widely used as a means to convey Computer Sciences concepts. There are several reasons for that: it stimulates creativity, it provides an immediate sense of achievement when the code ...
    • Modeling a Generic Tone-mapping Operator 

      Mantiuk, Rafal; Seidel, Hans-Peter (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      Although several new tone-mapping operators are proposed each year, there is no reliable method to validate their performance or to tell how different they are from one another. In order to analyze and understand the ...
    • Agile Spectrum Imaging: Programmable Wavelength Modulation for Cameras and Projectors 

      Mohan, Ankit; Raskar, Ramesh; Tumblin, Jack (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We advocate the use of quickly-adjustable, computer-controlled color spectra in photography, lighting and displays. We present an optical relay system that allows mechanical or electronic color spectrum control and use it ...