Efficient Soft Tissue Modelling Using Charged Particle Control Points
Abstract
As the performance levels of personal computers increases so does the desire for more realistic and immersive software and simulation. An area where this is particularly the case is that of medical training simulation, where there is an increasing demand for high fidelity virtual environments. However, realistically modeling of soft tissue deformation still poses a considerable challenge especially when haptic feedback is required. This paper presents a new approach to soft tissue deformation using a novel Charged Particle method to control the haptic rendering while also adding a further level of realism by incorporating independent high resolution visualization to the simulation.
BibTeX
@inproceedings {10.2312:egs.20081009,
booktitle = {Eurographics 2008 - Short Papers},
editor = {Katerina Mania and Eric Reinhard},
title = {{Efficient Soft Tissue Modelling Using Charged Particle Control Points}},
author = {Buckley, Oliver and John, Nigel W.},
year = {2008},
publisher = {The Eurographics Association},
DOI = {10.2312/egs.20081009}
}
booktitle = {Eurographics 2008 - Short Papers},
editor = {Katerina Mania and Eric Reinhard},
title = {{Efficient Soft Tissue Modelling Using Charged Particle Control Points}},
author = {Buckley, Oliver and John, Nigel W.},
year = {2008},
publisher = {The Eurographics Association},
DOI = {10.2312/egs.20081009}
}