Now showing items 1-8 of 8

    • Data Parallel Multi-GPU Path Tracing using Ray Queue Cycling 

      Wald, Ingo; Jaros, Milan; Zellmann, Stefan (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      We propose a novel approach to data-parallel path tracing on single-node/multi-GPU hardware that builds on ray forwarding, but which aims-above all else-at generality and practicability. We do this by avoiding any attempts ...
    • Edge-Friend: Fast and Deterministic Catmull-Clark Subdivision Surfaces 

      Kuth, Bastian; Oberberger, Max; Chajdas, Matthäus; Meyer, Quirin (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      We present edge-friend, a data structure for quad meshes with access to neighborhood information required for Catmull-Clark subdivision surface refinement. Edge-friend enables efficient real-time subdivision surface ...
    • Generative Adversarial Shaders for Real-Time Realism Enhancement 

      Salmi, Arturo; Cséfalvay, Szabolcs; Imber, James (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      Application of realism enhancement methods, particularly in real-time and resource-constrained settings, has been frustrated by the expense of existing methods. These achieve high quality results only at the cost of long ...
    • GPU-Accelerated LOD Generation for Point Clouds 

      Schütz, Markus; Kerbl, Bernhard; Klaus, Philip; Wimmer, Michael (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      About: We introduce a GPU-accelerated LOD construction process that creates a hybrid voxel-point-based variation of the widely used layered point cloud (LPC) structure for LOD rendering and streaming. The massive performance ...
    • High-Performance Graphics 2023 CGF 42-8: Frontmatter 

      Bikker, Jacco; Gribble, Christiaan (The Eurographics Association and John Wiley & Sons Ltd., 2023)
    • Real-Time Ray Tracing of Micro-Poly Geometry with Hierarchical Level of Detail 

      Benthin, Carsten; Peters, Christoph (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      In recent work, Nanite has demonstrated how to rasterize virtualized micro-poly geometry in real time, thus enabling immense geometric complexity. We present a system that employs similar methods for real-time ray tracing ...
    • Real-Time Rendering of Glinty Appearances using Distributed Binomial Laws on Anisotropic Grids 

      Deliot, Thomas; Belcour, Laurent (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      In this work, we render in real-time glittery materials caused by discrete flakes on the surface. To achieve this, one has to count the number of flakes reflecting the light towards the camera within every texel covered ...
    • Sampling Visible GGX Normals with Spherical Caps 

      Dupuy, Jonathan; Benyoub, Anis (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      Importance sampling the distribution of visible GGX normals requires sampling those of a hemisphere. In this work, we introduce a novel method for sampling such visible normals. Our method builds upon the insight that a ...