42-Issue 8
Browse by
High-Performance Graphics 2023
Delft, The Netherlands | June 26 - 28, 2023
(High Performance Graphics - Symposium Papers track is available here.)
Acceleration Structures
Edge-Friend: Fast and Deterministic Catmull-Clark Subdivision Surfaces
[full
paper ] [meta data
]
Primitives, Surfaces, and Appearance Modeling
Real-Time Rendering of Glinty Appearances using Distributed Binomial Laws on Anisotropic
Grids
[full
paper ] [meta data
]
Sampling Visible GGX Normals with Spherical Caps
[full
paper ] [meta data
]
Real-Time Ray Tracing of Micro-Poly Geometry with Hierarchical Level of Detail
[full
paper ] [meta data
]
Deep Learning for Graphics
Generative Adversarial Shaders for Real-Time Realism Enhancement
[full
paper ] [meta data
]
Distributed and Cloud-Based Rendering
Data Parallel Multi-GPU Path Tracing using Ray Queue Cycling
[full
paper ] [meta data
]
GPU Computing
GPU-Accelerated LOD Generation for Point Clouds
[full
paper ] [meta data
]
Recent Submissions
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GPU-Accelerated LOD Generation for Point Clouds
(The Eurographics Association and John Wiley & Sons Ltd., 2023)About: We introduce a GPU-accelerated LOD construction process that creates a hybrid voxel-point-based variation of the widely used layered point cloud (LPC) structure for LOD rendering and streaming. The massive performance ... -
Data Parallel Multi-GPU Path Tracing using Ray Queue Cycling
(The Eurographics Association and John Wiley & Sons Ltd., 2023)We propose a novel approach to data-parallel path tracing on single-node/multi-GPU hardware that builds on ray forwarding, but which aims-above all else-at generality and practicability. We do this by avoiding any attempts ... -
Generative Adversarial Shaders for Real-Time Realism Enhancement
(The Eurographics Association and John Wiley & Sons Ltd., 2023)Application of realism enhancement methods, particularly in real-time and resource-constrained settings, has been frustrated by the expense of existing methods. These achieve high quality results only at the cost of long ... -
Real-Time Ray Tracing of Micro-Poly Geometry with Hierarchical Level of Detail
(The Eurographics Association and John Wiley & Sons Ltd., 2023)In recent work, Nanite has demonstrated how to rasterize virtualized micro-poly geometry in real time, thus enabling immense geometric complexity. We present a system that employs similar methods for real-time ray tracing ... -
Sampling Visible GGX Normals with Spherical Caps
(The Eurographics Association and John Wiley & Sons Ltd., 2023)Importance sampling the distribution of visible GGX normals requires sampling those of a hemisphere. In this work, we introduce a novel method for sampling such visible normals. Our method builds upon the insight that a ... -
Real-Time Rendering of Glinty Appearances using Distributed Binomial Laws on Anisotropic Grids
(The Eurographics Association and John Wiley & Sons Ltd., 2023)In this work, we render in real-time glittery materials caused by discrete flakes on the surface. To achieve this, one has to count the number of flakes reflecting the light towards the camera within every texel covered ... -
Edge-Friend: Fast and Deterministic Catmull-Clark Subdivision Surfaces
(The Eurographics Association and John Wiley & Sons Ltd., 2023)We present edge-friend, a data structure for quad meshes with access to neighborhood information required for Catmull-Clark subdivision surface refinement. Edge-friend enables efficient real-time subdivision surface ... -
High-Performance Graphics 2023 CGF 42-8: Frontmatter
(The Eurographics Association and John Wiley & Sons Ltd., 2023)