Browsing 42-Issue 8 by Subject "Rendering"
Now showing items 1-4 of 4
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Edge-Friend: Fast and Deterministic Catmull-Clark Subdivision Surfaces
(The Eurographics Association and John Wiley & Sons Ltd., 2023)We present edge-friend, a data structure for quad meshes with access to neighborhood information required for Catmull-Clark subdivision surface refinement. Edge-friend enables efficient real-time subdivision surface ... -
Generative Adversarial Shaders for Real-Time Realism Enhancement
(The Eurographics Association and John Wiley & Sons Ltd., 2023)Application of realism enhancement methods, particularly in real-time and resource-constrained settings, has been frustrated by the expense of existing methods. These achieve high quality results only at the cost of long ... -
GPU-Accelerated LOD Generation for Point Clouds
(The Eurographics Association and John Wiley & Sons Ltd., 2023)About: We introduce a GPU-accelerated LOD construction process that creates a hybrid voxel-point-based variation of the widely used layered point cloud (LPC) structure for LOD rendering and streaming. The massive performance ... -
Real-Time Rendering of Glinty Appearances using Distributed Binomial Laws on Anisotropic Grids
(The Eurographics Association and John Wiley & Sons Ltd., 2023)In this work, we render in real-time glittery materials caused by discrete flakes on the surface. To achieve this, one has to count the number of flakes reflecting the light towards the camera within every texel covered ...