Now showing items 1-20 of 45

    • State of the Art in Dense Monocular Non-Rigid 3D Reconstruction 

      Tretschk, Edith; Kairanda, Navami; B R, Mallikarjun; Dabral, Rishabh; Kortylewski, Adam; Egger, Bernhard; Habermann, Marc; Fua, Pascal; Theobalt, Christian; Golyanik, Vladislav (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      3D reconstruction of deformable (or non-rigid) scenes from a set of monocular 2D image observations is a long-standing and actively researched area of computer vision and graphics. It is an ill-posed inverse problem, ...
    • Sparse Ferguson-Hermite Signed Distance Fields 

      Bán, Róbert; Valasek, Gábor (The Eurographics Association, 2023)
      We investigate Hermite interpolation in the context of discrete signed distance field filtering. Our method uses tricubic Hermite interpolation to generate a C1 continuous approximation to the signed distance function of ...
    • A Survey of Optimal Transport for Computer Graphics and Computer Vision 

      Bonneel, Nicolas; Digne, Julie (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      Optimal transport is a long-standing theory that has been studied in depth from both theoretical and numerical point of views. Starting from the 50s this theory has also found a lot of applications in operational research. ...
    • Modern High Dynamic Range Imaging at the Time of Deep Learning 

      Banterle, Francesco; Artusi, Alessandro (The Eurographics Association, 2023)
      In this tutorial, we introduce how the High Dynamic Range (HDR) imaging field has evolved in this new era where machine learning approaches have become dominant. The main reason of this success is that the use of machine ...
    • Using Vulkan for Graphics Research 

      Castorina, Marco; Sassone, Gabriel (The Eurographics Association, 2023)
      The Vulkan API has has been released in 2016 and it has continued to evolve to include the latest hardware capabilities. Compared to OpenGL, it is a more verbose API that requires a deeper knowledge of the underlying ...
    • EUROGRAPHICS 2023: Tutorials Frontmatter 

      Serrano, Ana; Slusallek, Philipp (Eurographics Association, 2023)
    • Effective User Studies in Computer Graphics 

      Malpica, Sandra; Sun, Qi; Kellnhofer, Petr; Beacco, Alejandro; Senel, Gizem; McDonnell, Rachel; Flores Vargas, Mauricio (The Eurographics Association, 2023)
      User studies are a useful tool for researchers, allowing them to collect data on how users perceive, interact with and process different types of sensory information. If planned in advance, user experiments can be leveraged ...
    • Parallel Loop Subdivision with Sparse Adjacency Matrix 

      Wang, Kechun; Chen, Renjie (The Eurographics Association, 2023)
      Subdivision surface is a popular technique for geometric modeling. Recently, several parallel implementations have been developed for Loop subdivision on the GPU. However, these methods are built on complex data structures ...
    • Tight Bounding Boxes for Voxels and Bricks in a Signed Distance Field Ray Tracer 

      Hansson-Söderlund, Herman; Akenine-Möller, Tomas (The Eurographics Association, 2023)
      We present simple methods to compute tight axis-aligned bounding boxes for voxels and for bricks of voxels in a signed distance function renderer based on ray tracing. Our results show total frame time reductions of 20-31% ...
    • A Survey on Discrete Laplacians for General Polygonal Meshes 

      Bunge, Astrid; Botsch, Mario (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      The Laplace Beltrami operator is one of the essential tools in geometric processing. It allows us to solve numerous partial differential equations on discrete surface meshes, which is a fundamental building block in many ...
    • DropSPH: ISPH Simulation of Droplet Interactions with a Solid Surface 

      Keshtkar, Hossein; Aburumman, Nadine (The Eurographics Association, 2023)
      We present a physically-based model to simulate droplet behaviours when impacted on a solid surface. Our model creates the coalescence, spreading, and break-up deformations that occur when a liquid droplet collides with a ...
    • Towards a Formal Education of Visual Effects Artists 

      Redford, Adam; Anderson, Eike Falk (The Eurographics Association, 2023)
      The rapid growth of the visual effects industry over the past three decades and increasing demand for high quality visual effects for film, television and similar media, in turn increasing demand for graduates in this field ...
    • EUROGRAPHICS 2023: CGF 42-2 STARs Frontmatter 

      Bousseau, Adrien; Theobalt, Christian (The Eurographics Association and John Wiley & Sons Ltd., 2023)
    • EUROGRAPHICS 2023: Short Papers Frontmatter 

      Babaei, Vahid; Skouras, Melina (Eurographics Association, 2023)
    • Project Elements: A Computational Entity-component-system in a Scene-graph Pythonic Framework, for a Neural, Geometric Computer Graphics Curriculum 

      Papagiannakis, George; Kamarianakis, Manos; Protopsaltis, Antonis; Angelis, Dimitris; Zikas, Paul (The Eurographics Association, 2023)
      We present the Elements project, a lightweight, open-source, computational science and computer graphics (CG) framework, tailored for educational needs, that offers, for the first time, the advantages of an Entity-Component-System ...
    • Draw-Cut-Glue: Comparison of Paper House Model Creation in VR and on Paper in a Museum Education Programme - Pilot Study 

      Malý, Ivo; Vachková, Iva; Sedlácek, David (The Eurographics Association, 2023)
      In this paper, we describe the integration of Virtual Reality (VR) into a museum education programme. The aim of the programme is to present the cultural heritage of Langweil's model of Prague in the context of author's ...
    • Velocity-Based LOD Reduction in Virtual Reality: A Psychophysical Approach 

      Petrescu, David; Warren, Paul A.; Montazeri, Zahra; Pettifer, Steve (The Eurographics Association, 2023)
      Virtual Reality headsets enable users to explore the environment by performing self-induced movements. The retinal velocity produced by such motion reduces the visual system's ability to resolve fine detail. We measured ...
    • Text2PointCloud: Text-Driven Stylization for Sparse PointCloud 

      Hwang, Inwoo; Kim, Hyeonwoo; Lim, Donggeun; Park, Inbum; Kim, Young Min (The Eurographics Association, 2023)
      We present Text2PointCloud, a method to process sparse, noisy point cloud input and generate high-quality stylized output. Given point cloud data, our iterative pipeline stylizes and deforms points guided by a text description ...
    • CLIP-based Neural Neighbor Style Transfer for 3D Assets 

      Mishra, Shailesh; Granskog, Jonathan (The Eurographics Association, 2023)
      We present a method for transferring the style from a set of images to the texture of a 3D object. The texture of an asset is optimized with a differentiable renderer and losses using pretrained deep neural networks. More ...
    • Is Drawing Order Important? 

      Qiu, Sherry; Wang, Zeyu; McMillan, Leonard; Rushmeier, Holly; Dorsey, Julie (The Eurographics Association, 2023)
      The drawing process is crucial to understanding the final result of a drawing. There has been a long history of understanding human drawing; what kinds of strokes people use and where they are placed. An area of interest ...