Browsing EG 2022 - Education Papers by Subject "Computer science education"
Now showing items 1-2 of 2
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RePiX VR - Learning environment for the Rendering Pipeline in Virtual Reality
(The Eurographics Association, 2022)Virtual reality can be used to support computer graphics teaching, e.g. by offering the chance to illustrate 3D processes that are difficult to convey. This paper describes the development and first evaluations of RePiX ... -
Virtual Ray Tracer
(The Eurographics Association, 2022)Ray tracing is one of the more complicated techniques commonly taught in (introductory) Computer Graphics courses. Visualizations can help with understanding complex ray paths and interactions, but currently there are no ...