Browsing 40-Issue 7 by Title
Now showing items 1-20 of 27
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Conservative Meshlet Bounds for Robust Culling of Skinned Meshes
(The Eurographics Association and John Wiley & Sons Ltd., 2021)Following recent advances in GPU hardware development and newly introduced rendering pipeline extensions, the segmentation of input geometry into small geometry clusters-so-called meshlets-has emerged as an important ... -
Consistent Post-Reconstruction for Progressive Photon Mapping
(The Eurographics Association and John Wiley & Sons Ltd., 2021)Photon mapping is a light transport algorithm that simulates various rendering effects (e.g., caustics) robustly, and its progressive variants, progressive photon mapping (PPM) methods, can produce a biased but consistent ... -
Deep Learning-Based Unsupervised Human Facial Retargeting
(The Eurographics Association and John Wiley & Sons Ltd., 2021)Traditional approaches to retarget existing facial blendshape animations to other characters rely heavily on manually paired data including corresponding anchors, expressions, or semantic parametrizations to preserve the ... -
Diverse Dance Synthesis via Keyframes with Transformer Controllers
(The Eurographics Association and John Wiley & Sons Ltd., 2021)Existing keyframe-based motion synthesis mainly focuses on the generation of cyclic actions or short-term motion, such as walking, running, and transitions between close postures. However, these methods will significantly ... -
A Dynamic Mixture Model for Non-equilibrium Multiphase Fluids
(The Eurographics Association and John Wiley & Sons Ltd., 2021)We present a dynamic mixture model for simulating multiphase fluids with highly dynamic relative motions. The previous mixture models assume that the multiphase fluids are under a local equilibrium condition such that the ... -
Egocentric Network Exploration for Immersive Analytics
(The Eurographics Association and John Wiley & Sons Ltd., 2021)To exploit the potential of immersive network analytics for engaging and effective exploration, we promote the metaphor of ''egocentrism'', where data depiction and interaction are adapted to the perspective of the user ... -
Fluidymation: Stylizing Animations Using Natural Dynamics of Artistic Media
(The Eurographics Association and John Wiley & Sons Ltd., 2021)We present Fluidymation-a new example-based approach to stylizing animation that employs the natural dynamics of artistic media to convey a prescribed motion. In contrast to previous stylization techniques that transfer ... -
Geometric Sample Reweighting for Monte Carlo Integration
(The Eurographics Association and John Wiley & Sons Ltd., 2021)Numerical integration is fundamental in multiple Monte Carlo rendering problems. We present a sample reweighting scheme, including underlying theory, and analysis of numerical performance for the integration of an unknown ... -
Global Illumination-Aware Stylised Shading
(The Eurographics Association and John Wiley & Sons Ltd., 2021)Our aim is to convert an object's appearance to an arbitrary colour considering the light scattering in the entire scene, which is often called the global illumination. Existing stylisation methods convert the colour of ... -
Interactive Analysis of CNN Robustness
(The Eurographics Association and John Wiley & Sons Ltd., 2021)While convolutional neural networks (CNNs) have found wide adoption as state-of-the-art models for image-related tasks, their predictions are often highly sensitive to small input perturbations, which the human vision is ... -
A Lagrangian Particle-based Formulation for Coupled Simulation of Fracture and Diffusion in Thin Membranes
(The Eurographics Association and John Wiley & Sons Ltd., 2021)We propose a Lagrangian particle-based formulation for simulating deformation, fracture, and diffusion in thin membranelike structures, such as aluminium foil, rubbery films, and seaweed flakes. We integrate our model with ... -
Line Art Colorization Based on Explicit Region Segmentation
(The Eurographics Association and John Wiley & Sons Ltd., 2021)Automatic line art colorization plays an important role in anime and comic industry. While existing methods for line art colorization are able to generate plausible colorized results, they tend to suffer from the color ... -
Luminance Attentive Networks for HDR Image and Panorama Reconstruction
(The Eurographics Association and John Wiley & Sons Ltd., 2021)It is very challenging to reconstruct a high dynamic range (HDR) from a low dynamic range (LDR) image as an ill-posed problem. This paper proposes a luminance attentive network named LANet for HDR reconstruction from a ... -
Manhattan-world Urban Building Reconstruction by Fitting Cubes
(The Eurographics Association and John Wiley & Sons Ltd., 2021)The Manhattan-world building is a kind of dominant scene in urban areas. Many existing methods for reconstructing such scenes are either vulnerable to noisy and incomplete data or suffer from high computational complexity. ... -
Modeling Visual Containment for Web Page Layout Optimization
(The Eurographics Association and John Wiley & Sons Ltd., 2021)Web pages have become fundamental in conveying information for companies and individuals, yet designing web page layouts remains a challenging task for inexperienced individuals despite web builders and templates. Visual ... -
A Motion-guided Interface for Modeling 3D Multi-functional Furniture
(The Eurographics Association and John Wiley & Sons Ltd., 2021)While non-expert 3D design systems are helpful for performing conceptual design, most existing works focused on modeling static objects. However, the 3D modeling interfaces can include more interactions between the user ... -
A Multi-pass Method for Accelerated Spectral Sampling
(The Eurographics Association and John Wiley & Sons Ltd., 2021)Spectral Monte Carlo rendering can simulate advanced light phenomena, such as chromatic dispersion, but typically shows a slow convergence behavior. Properly sampling the spectral domain can be challenging in scenes with ... -
Neural Sequence Transformation
(The Eurographics Association and John Wiley & Sons Ltd., 2021)Monte Carlo integration is a technique for numerically estimating a definite integral by stochastically sampling its integrand. These samples can be averaged to make an improved estimate, and the progressive estimates form ... -
Optimizing Ray Tracing of Trimmed NURBS Surfaces on the GPU
(The Eurographics Association and John Wiley & Sons Ltd., 2021)The representation of geometric models by trimmed NURBS surfaces has become a standard in the CAD industry. In CAD applications, the rendering of surfaces is usually solved by tessellation followed up by z-buffer rendering. ... -
Pacific Graphics 2021 - CGF 40-7: Frontmatter
(The Eurographics Association and John Wiley & Sons Ltd., 2021)