Computer Graphics Forum 2021 / CGF 40 - 7 




Zhang, Fang-Lue; Eisemann, Elmar; Singh, Karan
Pacific Graphics 2021 - CGF 40-7: Frontmatter


Cao, Ruizhi; Mo, Haoran; Gao, Chengying
Line Art Colorization Based on Explicit Region Segmentation


Doi, Kohei; Morimoto, Yuki; Tsuruno, Reiji
Global Illumination-Aware Stylised Shading


Platkevic, Adam; Curtis, Cassidy; Sýkora, Daniel
Fluidymation: Stylizing Animations Using Natural Dynamics of Artistic Media


Kikuchi, Kotaro; Otani, Mayu; Yamaguchi, Kota; Simo-Serra, Edgar
Modeling Visual Containment for Web Page Layout Optimization


Kim, Seonghyeon; Jung, Sunjin; Seo, Kwanggyoon; Ribera, Roger Blanco i; Noh, Junyong
Deep Learning-Based Unsupervised Human Facial Retargeting


Unterguggenberger, Johannes; Kerbl, Bernhard; Pernsteiner, Jakob; Wimmer, Michael
Conservative Meshlet Bounds for Robust Culling of Skinned Meshes


Pan, Junjun; Wang, Siyuan; Bai, Junxuan; Dai, Ju
Diverse Dance Synthesis via Keyframes with Transformer Controllers


Jiang, Yuntao; Lan, Yingjie
A Dynamic Mixture Model for Non-equilibrium Multiphase Fluids


Han, Chengguizi; Xue, Tao; Aanjaneya, Mridul
A Lagrangian Particle-based Formulation for Coupled Simulation of Fracture and Diffusion in Thin Membranes


Guo, Jerry Jinfeng; Eisemann, Elmar
Geometric Sample Reweighting for Monte Carlo Integration


Choi, Hajin; Moon, Bochang
Consistent Post-Reconstruction for Progressive Photon Mapping


Mukherjee, Sabyasachi; Mukherjee, Sayan; Hua, Binh-Son; Umetani, Nobuyuki; Meister, Daniel
Neural Sequence Transformation


Ruit, Mark van de; Eisemann, Elmar
A Multi-pass Method for Accelerated Spectral Sampling


Kim, Dongjoon; Kye, Heewon
Z-Thickness Blending: Effective Fragment Merging for Multi-Fragment Rendering


Sloup, Jaroslav; Havran, Vlastimil
Optimizing Ray Tracing of Trimmed NURBS Surfaces on the GPU


Zhuang, Tao; Shen, Pengfei; Wang, Beibei; Liu, Ligang
Real-time Denoising Using BRDF Pre-integration Factorization


Yu, Hanning; Liu, Wentao; Long, Chengjiang; Dong, Bo; Zou, Qin; Xiao, Chunxia
Luminance Attentive Networks for HDR Image and Panorama Reconstruction


Zhu, Jialin; Kelly, Tom
Seamless Satellite-image Synthesis


Tajima, Daichi; Kanamori, Yoshihiro; Endo, Yuki
Relighting Humans in the Wild: Monocular Full-Body Human Relighting with Domain Adaptation


Zhang, Jia-Qi; Xu, Xiang; Shen, Zhi-Meng; Huang, Ze-Huan; Zhao, Yang; Cao, Yan-Pei; Wan, Pengfei; Wang, Miao
Write-An-Animation: High-level Text-based Animation Editing with Character-Scene Interaction


Chen, Minchan; Lau, Manfred
A Motion-guided Interface for Modeling 3D Multi-functional Furniture


Sorger, Johannes; Arleo, Alessio; Kán, Peter; Knecht, Wolfgang; Waldner, Manuela
Egocentric Network Exploration for Immersive Analytics


Sietzen, Stefan; Lechner, Mathias; Borowski, Judy; Hasani, Ramin; Waldner, Manuela
Interactive Analysis of CNN Robustness


Chen, Luanmin; Xu, Juzhan; Wang, Chuan; Huang, Haibin; Huang, Hui; Hu, Ruizhen
UprightRL: Upright Orientation Estimation of 3D Shapes via Reinforcement Learning


Paris, Axel; Guérin, Eric; Peytavie, Adrien; Collon, Pauline; Galin, Eric
Synthesizing Geologically Coherent Cave Networks


He, Zhenbang; Wang, Yunhai; Cheng, Zhanglin
Manhattan-world Urban Building Reconstruction by Fitting Cubes