Browsing GCH 2020 - Eurographics Workshop on Graphics and Cultural Heritage by Subject "Applied computing"
Now showing items 1-5 of 5
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Another Brick in the Wall: Improving the Assisted Semantic Segmentation of Masonry Walls
(The Eurographics Association, 2020)In Architectural Heritage, the masonry's interpretation is an essential instrument for analyzing the construction phases, the assessment of structural properties, and the monitoring of its state of conservation. This work ... -
Engaging audiences with Cultural Heritage through Augmented Reality (AR) Enhanced Pop-Up Books
(The Eurographics Association, 2020)One of the core activities of memory institutions is to provide access to heritage material from their collections so that it can be used in formal and informal educational activities. Although this type of access is ... -
Possibilities and Challenges of Portraying Cultural Heritage Artefacts using Augmented Reality: the Mjällby Crucifix Case Study
(The Eurographics Association, 2020)The increasing application of immersive technologies, i.e. virtual reality (VR) and augmented reality (AR), in cultural heritage (CH) offers new ways of displaying artefacts and historical sites. VR and AR provide an added ... -
Sunlight Simulation of the Church of Saint Nectaire in Virtual Reality: a Digital Time Machine
(The Eurographics Association, 2020)The roman church of Saint Nectaire, like many churches in Auvergne, France, is richly decorated with carved capitals. Most of them represent figures or symbols of Christianity and are periodically illuminated by the sunlight ... -
Traditional-based Visualization Methods for Archaeological 3D Data: an Evaluation
(The Eurographics Association, 2020)3D archaeological visualization is an increasingly frequent and necessary practice, but it still faces application issues. Those are substantiated by the use of visualization tools that are not customized for the archaeological ...