Browsing PG2020 Short Papers, Posters, and Work-in-Progress Papers by Title
Now showing items 1-13 of 13
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Day-to-Night Road Scene Image Translation Using Semantic Segmentation
(The Eurographics Association, 2020)We present a semi-automated framework that translates day-time domain road scene images to those for the night-time domain. Unlike recent studies based on the Generative Adversarial Networks (GANs), we avoid learning for ... -
A Deep Learning Based Interactive Sketching System for Fashion Images Design
(The Eurographics Association, 2020)In this work, we propose an interactive system to design diverse high-quality garment images from fashion sketches and the texture information. The major challenge behind this system is to generate high-quality and detailed ... -
An Energy-Conserving Hair Shading Model Based on Neural Style Transfer
(The Eurographics Association, 2020)We present a novel approach for shading photorealistic hair animation, which is the essential visual element for depicting realistic hairs of virtual characters. Our model is able to shade high-quality hairs quickly by ... -
Illumination Space: A Feature Space for Radiance Maps
(The Eurographics Association, 2020)Radiance maps (RM) are used for capturing the lighting properties of real-world environments. Databases of RMs are useful for various rendering applications such as Look Development, live action composition, mixed reality, ... -
Interactive Video Completion with SiamMask
(The Eurographics Association, 2020)In this project, we are developing a method to quickly and easily perform video completion. Under the proposed method, the user specifies a target object by drawing a bounding box around it in the first frame of the video; ... -
Monocular 3D Fluid Volume Reconstruction Based on a Multilayer External Force Guiding Model
(The Eurographics Association, 2020)In this paper, we present a monocular 3D fluid volume reconstruction technique that can alleviate challenging parameter tuning while vividly reproducing the inflow and outflow of the video scene. To reconstruct the geometric ... -
Pacific Graphics 2020 - Short Papers, Posters, and Work-in-Progress Papers: Frontmatter
(The Eurographics Association, 2020) -
Reconstructing Monte Carlo Errors as a Blue-noise in Screen Space
(The Eurographics Association, 2020)We present a novel method that reconstructs the Monte Carlo errors of renderings as a blue-noise in screen space. To this end, we conform the statistic result of per-pixel integration to a precomputed blue-noise mask. ... -
A Robust Feature-aware Sparse Mesh Representation
(The Eurographics Association, 2020)The sparse representation of signals defined on Euclidean domains has been successfully applied in signal processing. Bringing the power of sparse representations to non-regular domains is still a challenge, but promising ... -
RTSDF: Generating Signed Distance Fields in Real Time for Soft Shadow Rendering
(The Eurographics Association, 2020)Signed Distance Fields (SDFs) for surface representation are commonly generated offline and subsequently loaded into interactive applications like games. Since they are not updated every frame, they only provide a rigid ... -
Simple Simulation of Curved Folds Based on Ruling-aware Triangulation
(The Eurographics Association, 2020)Folding a thin sheet material such as paper along curves creates a developable surface composed of ruled surface patches. When using such surfaces in design, designers often repeat a process of folding along curves drawn ... -
Stroke Synthesis for Inbetweening of Rough Line Animations
(The Eurographics Association, 2020)In this paper, we present a stroke synthesis approach for the inbetweening of rough line animations. In pre-process, keyframe strokes are transformed by local perturbation and sliding to generate a number of candidate ... -
Using Landmarks for Near-Optimal Pathfinding on the CPU and GPU
(The Eurographics Association, 2020)We present a new approach for path finding in weighted graphs using pre-computed minimal distance fields. By selecting the most promising minimal distance field at any given node and switching between them, our algorithm ...