RTSDF: Generating Signed Distance Fields in Real Time for Soft Shadow Rendering
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Date
2020Author
Tan, Yu Wei
Chua, Nicholas
Koh, Clarence
Bhojan, Anand
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Signed Distance Fields (SDFs) for surface representation are commonly generated offline and subsequently loaded into interactive applications like games. Since they are not updated every frame, they only provide a rigid surface representation. While there are methods to generate them quickly on GPU, the efficiency of these approaches is limited at high resolutions. This paper showcases a novel technique that combines jump flooding and ray tracing to generate approximate SDFs in real-time for soft shadow approximation, achieving prominent shadow penumbras while maintaining interactive frame rates.
BibTeX
@inproceedings {10.2312:pg.20201232,
booktitle = {Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers},
editor = {Lee, Sung-hee and Zollmann, Stefanie and Okabe, Makoto and Wuensche, Burkhard},
title = {{RTSDF: Generating Signed Distance Fields in Real Time for Soft Shadow Rendering}},
author = {Tan, Yu Wei and Chua, Nicholas and Koh, Clarence and Bhojan, Anand},
year = {2020},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-120-5},
DOI = {10.2312/pg.20201232}
}
booktitle = {Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers},
editor = {Lee, Sung-hee and Zollmann, Stefanie and Okabe, Makoto and Wuensche, Burkhard},
title = {{RTSDF: Generating Signed Distance Fields in Real Time for Soft Shadow Rendering}},
author = {Tan, Yu Wei and Chua, Nicholas and Koh, Clarence and Bhojan, Anand},
year = {2020},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-120-5},
DOI = {10.2312/pg.20201232}
}