Now showing items 1-20 of 25

    • Organic Narrative Charts 

      Bolte, Fabian; Bruckner, Stefan (The Eurographics Association, 2020)
      Storyline visualizations display the interactions of groups and entities and their development over time. Existing approaches have successfully adopted the general layout from hand-drawn illustrations to automatically ...
    • A Practical Male Hair Aging Model 

      Volkmann, Diego V.; Walter, Marcelo (The Eurographics Association, 2020)
      The modeling and rendering of hair in Computer Graphics have seen much progress in the last few years. However, modeling and rendering hair aging, visually seen as the loss of pigments, have not attracted the same attention. ...
    • Controllable Caustic Animation Using Vector Fields 

      Rojo, Irene Baeza; Gross, Markus; Günther, Tobias (The Eurographics Association, 2020)
      In movie production, lighting is commonly used to redirect attention or to set the mood in a scene. The detailed editing of complex lighting phenomena, however, is as tedious as it is important, especially with dynamic ...
    • Frequency-Aware Reconstruction of Fluid Simulations with Generative Networks 

      Biland, Simon; Azevedo, Vinicius C.; Kim, Byungsoo; Solenthaler, Barbara (The Eurographics Association, 2020)
      Convolutional neural networks were recently employed to fully reconstruct fluid simulation data from a set of reduced parameters. However, since (de-)convolutions traditionally trained with supervised l1-loss functions do ...
    • ScagnosticsJS: Extended Scatterplot Visual Features for the Web 

      Pham, Vung; Dang, Tommy (The Eurographics Association, 2020)
      Scagnostics is a set of features that characterizes the data distribution in a scatterplot. These visual features have been used in various applications to detect unusual correlations of bivariate data. However, there is ...
    • Conservative Ray Batching using Geometry Proxies 

      Molenaar, Mathijs; Eisemann, Elmar (The Eurographics Association, 2020)
      We present a method for improving batched ray traversal as was presented by Pharr et al. [PKGH97]. We propose to use conservative proxy geometry to more accurately determine whether a ray has a possibility of hitting any ...
    • First Order Signed Distance Fields 

      Bán, Róbert; Valasek, Gábor (The Eurographics Association, 2020)
      This paper investigates a first order generalization of signed distance fields. We show that we can improve accuracy and storage efficiency by incorporating the spatial derivatives of the signed distance function into the ...
    • Interactive Assembly and Animation of 3D Digital Garments 

      Nylén, Oskar; Pall, Pontus; Ishiwaka, Yuko; Suda, Kazuto; Fratarcangeli, Marco (The Eurographics Association, 2020)
      We present a novel real-time tool for sewing together 2D patterns, enabling quick assembly of visually plausible, interactively animated garments for virtual characters. The process is assisted by ad-hoc visual hints and ...
    • Space-Time Blending for Heterogeneous Objects 

      Tereshin, Alexander; Anderson, Eike; Pasko, Alexander; Adzhiev, Valery (The Eurographics Association, 2020)
      Space-time blending (STB) is an established technique allowing to implement a metamorphosis operation between geometric shapes. In this paper we significantly extend the STB method to make it possible to deal with heterogeneous ...
    • Interactive Flat Coloring of Minimalist Neat Sketches 

      Parakkat, Amal Dev; Madipally, Prudhviraj; Gowtham, Hari Hara; Cani, Marie-Paule (The Eurographics Association, 2020)
      We introduce a simple Delaunay-triangulation based algorithm for the interactive coloring of neat line-art minimalist sketches, ie. vector sketches that may include open contours. The main objective is to minimize user ...
    • Neural Smoke Stylization with Color Transfer 

      Christen, Fabienne; Kim, Byungsoo; Azevedo, Vinicius C.; Solenthaler, Barbara (The Eurographics Association, 2020)
      Artistically controlling fluid simulations requires a large amount of manual work by an artist. The recently presented transportbased neural style transfer approach simplifies workflows as it transfers the style of arbitrary ...
    • Accelerated Foveated Rendering based on Adaptive Tessellation 

      Tiwary, Ankur; Ramanathan, Muthuganapathy; Kosinka, Jiri (The Eurographics Association, 2020)
      We propose an optimization method for adaptive geometric tessellation, involving the saccadic motion of the human eye and foveated rendering. Increased demands on computational resources, especially in the field of ...
    • Triplanar Displacement Mapping for Terrain Rendering 

      Weiss, Sebastian; Bayer, Florian; Westermann, Rüdiger (The Eurographics Association, 2020)
      Heightmap-based terrain representations are common in computer games and simulations. However, adding geometric details to such a representation during rendering on the GPU is difficult to achieve. In this paper, we propose ...
    • Photon Mapping Superluminal Particles 

      Waldemarson, Gustaf; Doggett, Michael (The Eurographics Association, 2020)
      One type of light source that remains largely unexplored in the field of light transport rendering is the light generated by superluminal particles, a phenomenon more commonly known as Cherenkov radiation [Cˇ37]. By ...
    • Deep-Eyes: Fully Automatic Anime Character Colorization with Painting of Details on Empty Pupils 

      Akita, Kenta; Morimoto, Yuki; Tsuruno, Reiji (The Eurographics Association, 2020)
      Many studies have recently applied deep learning to the automatic colorization of line drawings. However, it is difficult to paint empty pupils using existing methods because the networks are trained with pupils that have ...
    • On Learning the Best Local Balancing Strategy 

      Murray, David; Benzait, Sofiane; Pacanowski, Romain; Granier, Xavier (The Eurographics Association, 2020)
      Fast computation of light propagation using Monte Carlo techniques requires finding the best samples from the space of light paths. For the last 30 years, numerous strategies have been developed to address this problem but ...
    • Learning Body Shape and Pose from Dense Correspondences 

      Yoshiyasu, Yusuke; Gamez, Lucas (The Eurographics Association, 2020)
      In this paper, we address the problem of learning 3D human pose and body shape from 2D image dataset, without having to use 3D supervisions (body shape and pose) which are in practice difficult to obtain. The idea is to ...
    • MEPP2: A Generic Platform for Processing 3D Meshes and Point Clouds 

      Vidal, Vincent; Lombardi, Eric; Tola, Martial; Dupont, Florent; Lavoué, Guillaume (The Eurographics Association, 2020)
      In this paper, we present MEPP2, an open-source C++ software development kit (SDK) for processing and visualizing 3D surface meshes and point clouds. It provides both an application programming interface (API) for creating ...
    • Adversarial Generation of Continuous Implicit Shape Representations 

      Kleineberg, Marian; Fey, Matthias; Weichert, Frank (The Eurographics Association, 2020)
      This work presents a generative adversarial architecture for generating three-dimensional shapes based on signed distance representations. While the deep generation of shapes has been mostly tackled by voxel and surface ...
    • Procedural 3D Asteroid Surface Detail Synthesis 

      Li, Xi-zhi; Weller, René; Zachmann, Gabriel (The Eurographics Association, 2020)
      We present a novel noise model to procedurally generate volumetric terrain on implicit surfaces. The main idea is to combine a novel Locally Controlled 3D Spot noise (LCSN) for authoring the macro structures and 3D Gabor ...