EG 2019 - Short Papers
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Animation and Simulation
Perceptual Characteristics by Motion Style Category
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GPU Smoke Simulation on Compressed DCT Space
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Stylistic Locomotion Modeling with Conditional Variational Autoencoder
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Geometry Processing
Schelling Meshes
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Hybrid Function Representation with Distance Properties
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One-step Compact Skeletonization
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A Preliminary Analysis of Methods for Curvature Estimation on Surfaces With Local Reliefs
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Image and Video
3DVFX: 3D Video Editing using Non-Rigid Structure-from-Motion
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Image Recoloring Based on Object Color Distributions
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Making Gabor Noise Fast and Normalized
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Automatic Environment Map Registration
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Interactivity and Gaming
Investigating Different Augmented Reality Approaches in Circuit Assembly: a User Study
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Integrating Server-based Simulations Into Web-based Geo-applications
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Asteroid Escape: A Serious Game to Foster Teamwork Abilities
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Learning and Networks
A Validation Tool For Improving Semantic Segmentation of Complex Natural Structures
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Font Specificity
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Towards Diverse Anime Face Generation: Active Label Completion and Style Feature Network
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Fine-Grained Semantic Segmentation of Motion Capture Data using Dilated Temporal
Fully-Convolutional Networks
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Rendering
Optimal Deterministic Mixture Sampling
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Anisotropic Filtering for On-the-fly Patch-based Texturing
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Planar Abstraction and Inverse Rendering of 3D Indoor Environment
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Area Lights in Signed Distance Function Scenes
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Recent Submissions
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EUROGRAPHICS 2019: Short Papers Frontmatter
(Eurographics Association, 2019) -
Area Lights in Signed Distance Function Scenes
(The Eurographics Association, 2019)This paper presents two algorithms to incorporate spherical and general area lights into scenes defined by signed distance functions. The first algorithm employs an efficient approximation to the contribution of spherical ... -
Planar Abstraction and Inverse Rendering of 3D Indoor Environment
(The Eurographics Association, 2019)A large-scale scanned 3D environment suffers from complex occlusions and misalignment errors. The reconstruction contains holes in geometry and ghosting in texture. These are easily noticed and cannot be used in visually ... -
Anisotropic Filtering for On-the-fly Patch-based Texturing
(The Eurographics Association, 2019)On-the-fly patch-based texturing consists of choosing at run-time, for several patches within a tileable texture, one random candidate among a pre-computed set of possible contents. This category of methods generates ... -
Optimal Deterministic Mixture Sampling
(The Eurographics Association, 2019)Multiple Importance Sampling (MIS) can combine several sampling techniques preserving their advantages. For example, we can consider different Monte Carlo rendering methods generating light path samples proportionally only ... -
Fine-Grained Semantic Segmentation of Motion Capture Data using Dilated Temporal Fully-Convolutional Networks
(The Eurographics Association, 2019)Human motion capture data has been widely used in data-driven character animation. In order to generate realistic, naturallooking motions, most data-driven approaches require considerable efforts of pre-processing, including ... -
Towards Diverse Anime Face Generation: Active Label Completion and Style Feature Network
(The Eurographics Association, 2019)It is interesting to use an anime face as personal virtual image to replace the traditional sequence code. To generate diverse anime faces, this paper proposes a style-gender based anime GAN (SGA-GAN), where the gender is ... -
Font Specificity
(The Eurographics Association, 2019)We explore the concept of ''image specificity'' for fonts and introduce the notion of ''font specificity''. The idea is that a font that elicits consistent descriptions from different people are more ''specific''. We collect ... -
A Validation Tool For Improving Semantic Segmentation of Complex Natural Structures
(The Eurographics Association, 2019)The automatic recognition of natural structures is a challenging task in the supervised learning field. Complex morphologies are difficult to detect both from the networks, that may suffer from generalization issues, and ... -
Asteroid Escape: A Serious Game to Foster Teamwork Abilities
(The Eurographics Association, 2019)Teamwork skills have become a fundamental asset in the labor market. Modern organizations are increasingly implementing team building activities, aimed to improve or assess their employees' skills. Research suggests that ... -
Integrating Server-based Simulations Into Web-based Geo-applications
(The Eurographics Association, 2019)In this work, we present a novel approach for combining fluid simulations running on a GPU server with terrain rendered by a web-based 3D GIS system. We introduce a hybrid rendering approach, combining server-side and ... -
Investigating Different Augmented Reality Approaches in Circuit Assembly: a User Study
(The Eurographics Association, 2019)Augmented Reality (AR) has been considered as having great potential in assisting performance and training of complex tasks. Assembling electronic circuits is such a task, since many errors may occur, as wrong choice or ... -
Making Gabor Noise Fast and Normalized
(The Eurographics Association, 2019)Gabor Noise is a powerful procedural texture synthesis technique, but it has two major drawbacks: It is costly due to the high required splat density and not always predictable because properties of instances can differ ... -
Automatic Environment Map Registration
(The Eurographics Association, 2019)In this paper, a method to automatically register an environment map (EM) around a local scene is presented. In the literature, this step is most of the time manually processed by a user. However, it is an essential step ... -
Image Recoloring Based on Object Color Distributions
(The Eurographics Association, 2019)We present a method to perform automatic image recoloring based on the distribution of colors associated with objects present in an image. For example, when recoloring an image containing a sky object, our method incorporates ... -
3DVFX: 3D Video Editing using Non-Rigid Structure-from-Motion
(The Eurographics Association, 2019)Numerous video post-processing techniques can add or remove objects to the observed scene in the video. Most of these techniques rely on 2D image points to perform the desired changes. Structure-from-Motion (SfM) has allowed ... -
A Preliminary Analysis of Methods for Curvature Estimation on Surfaces With Local Reliefs
(The Eurographics Association, 2019)Curvature estimation is very popular in geometry processing for the analysis of local surface variations. Despite the large number of methods, no quantitative nor qualitative studies have been conducted for a comparative ... -
One-step Compact Skeletonization
(The Eurographics Association, 2019)Computing a skeleton for a discretized boundary typically produces a noisy output, with a skeletal branch produced for each boundary pixel. A simplification step often follows to reduce these noisy branches. As a result, ... -
Hybrid Function Representation with Distance Properties
(The Eurographics Association, 2019)This paper describes a novel framework allowing for a hybrid representation of heterogeneous objects. We consider advantages and drawbacks of the conventional representations based on scalar fields of different kinds. The ... -
Schelling Meshes
(The Eurographics Association, 2019)The concept of ''Schelling points'' on 3D shapes has been explored for points on the surface of a 3D mesh. In this paper, we introduce the notion of ''Schelling meshes'' which extends the Schelling concept to 3D meshes as ...