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Planar Abstraction and Inverse Rendering of 3D Indoor Environment
(The Eurographics Association, 2019)
A large-scale scanned 3D environment suffers from complex occlusions and misalignment errors. The reconstruction contains holes in geometry and ghosting in texture. These are easily noticed and cannot be used in visually ...
Making Gabor Noise Fast and Normalized
(The Eurographics Association, 2019)
Gabor Noise is a powerful procedural texture synthesis technique, but it has two major drawbacks: It is costly due to the high required splat density and not always predictable because properties of instances can differ ...
3DVFX: 3D Video Editing using Non-Rigid Structure-from-Motion
(The Eurographics Association, 2019)
Numerous video post-processing techniques can add or remove objects to the observed scene in the video. Most of these techniques rely on 2D image points to perform the desired changes. Structure-from-Motion (SfM) has allowed ...
Anisotropic Filtering for On-the-fly Patch-based Texturing
(The Eurographics Association, 2019)
On-the-fly patch-based texturing consists of choosing at run-time, for several patches within a tileable texture, one random candidate among a pre-computed set of possible contents. This category of methods generates ...