Now showing items 21-40 of 67

    • A Validation Tool For Improving Semantic Segmentation of Complex Natural Structures 

      Pavoni, Gaia; Corsini, Massimiliano; Palma, Marco; Scopigno, Roberto (The Eurographics Association, 2019)
      The automatic recognition of natural structures is a challenging task in the supervised learning field. Complex morphologies are difficult to detect both from the networks, that may suffer from generalization issues, and ...
    • Asteroid Escape: A Serious Game to Foster Teamwork Abilities 

      Pratticò, Filippo Gabriele; Strada, Francesco; Lamberti, Fabrizio; Bottino, Andrea (The Eurographics Association, 2019)
      Teamwork skills have become a fundamental asset in the labor market. Modern organizations are increasingly implementing team building activities, aimed to improve or assess their employees' skills. Research suggests that ...
    • Integrating Server-based Simulations Into Web-based Geo-applications 

      Bormann, Pascal; Gutbell, Ralf; Mueller-Roemer, Johannes Sebastian (The Eurographics Association, 2019)
      In this work, we present a novel approach for combining fluid simulations running on a GPU server with terrain rendered by a web-based 3D GIS system. We introduce a hybrid rendering approach, combining server-side and ...
    • Investigating Different Augmented Reality Approaches in Circuit Assembly: a User Study 

      Marques, Bernardo; Esteves, Rafael; Alves, João; Ferreira, Carlos; Dias, Paulo; Santos, Beatriz Sousa (The Eurographics Association, 2019)
      Augmented Reality (AR) has been considered as having great potential in assisting performance and training of complex tasks. Assembling electronic circuits is such a task, since many errors may occur, as wrong choice or ...
    • Making Gabor Noise Fast and Normalized 

      Tavernier, Vincent; Neyret, Fabrice; Vergne, Romain; Thollot, Joëlle (The Eurographics Association, 2019)
      Gabor Noise is a powerful procedural texture synthesis technique, but it has two major drawbacks: It is costly due to the high required splat density and not always predictable because properties of instances can differ ...
    • Automatic Environment Map Registration 

      Larvy, Ulysse; Loscos, Céline; Chrysanthou, Yiorgos (The Eurographics Association, 2019)
      In this paper, a method to automatically register an environment map (EM) around a local scene is presented. In the literature, this step is most of the time manually processed by a user. However, it is an essential step ...
    • Image Recoloring Based on Object Color Distributions 

      Afifi, Mahmoud; Price, Brian; Cohen, Scott; Brown, Michael S. (The Eurographics Association, 2019)
      We present a method to perform automatic image recoloring based on the distribution of colors associated with objects present in an image. For example, when recoloring an image containing a sky object, our method incorporates ...
    • 3DVFX: 3D Video Editing using Non-Rigid Structure-from-Motion 

      parashar, shaifali; Bartoli, Adrien (The Eurographics Association, 2019)
      Numerous video post-processing techniques can add or remove objects to the observed scene in the video. Most of these techniques rely on 2D image points to perform the desired changes. Structure-from-Motion (SfM) has allowed ...
    • A Preliminary Analysis of Methods for Curvature Estimation on Surfaces With Local Reliefs 

      Moscoso Thompson, Elia; Biasotti, Silvia (The Eurographics Association, 2019)
      Curvature estimation is very popular in geometry processing for the analysis of local surface variations. Despite the large number of methods, no quantitative nor qualitative studies have been conducted for a comparative ...
    • One-step Compact Skeletonization 

      Durix, Bastien; Morin, Geraldine; Chambon, Sylvie; Mari, Jean-Luc; Leonard, Kathryn (The Eurographics Association, 2019)
      Computing a skeleton for a discretized boundary typically produces a noisy output, with a skeletal branch produced for each boundary pixel. A simplification step often follows to reduce these noisy branches. As a result, ...
    • Hybrid Function Representation with Distance Properties 

      Tereshin, Alexander; Adzhiev, Valery; Fryazinov, Oleg; Pasko, Alexander (The Eurographics Association, 2019)
      This paper describes a novel framework allowing for a hybrid representation of heterogeneous objects. We consider advantages and drawbacks of the conventional representations based on scalar fields of different kinds. The ...
    • Schelling Meshes 

      Power, Luther; Lau, Manfred (The Eurographics Association, 2019)
      The concept of ''Schelling points'' on 3D shapes has been explored for points on the surface of a 3D mesh. In this paper, we introduce the notion of ''Schelling meshes'' which extends the Schelling concept to 3D meshes as ...
    • Stylistic Locomotion Modeling with Conditional Variational Autoencoder 

      Du, Han; Herrmann, Erik; Sprenger, Janis; Cheema, Noshaba; hosseini, somayeh; Fischer, Klaus; Slusallek, Philipp (The Eurographics Association, 2019)
      We propose a novel approach to create generative models for distinctive stylistic locomotion synthesis. The approach is inspired by the observation that human styles can be easily distinguished from a few examples. However, ...
    • GPU Smoke Simulation on Compressed DCT Space 

      Ishida, Daichi; Ando, Ryoichi; Morishima, Shigeo (The Eurographics Association, 2019)
      This paper presents a novel GPU-based algorithm for smoke animation. Our primary contribution is the use of Discrete Cosine Transform (DCT) compressed space for efficient simulation. We show that our method runs an order ...
    • Perceptual Characteristics by Motion Style Category 

      Kim, Hye Ji; Lee, Sung-Hee (The Eurographics Association, 2019)
      Motion style is important as it characterizes a motion by expressing the context of the motion such as emotion and personality. Yet, the perception and interpretation of motion styles is subjective and may vary greatly ...
    • EUROGRAPHICS 2019: Posters Frontmatter 

      Fusiello, Andrea; Bimber, Oliver (Eurographics Association, 2019)
    • 3D Mesh Description Using ''Subdivided Shape-Curvature-Graphs'' 

      Beguet, Florian; Guise, Jacques De; Schmittbuhl, Matthieu; Mari, Jean-Luc; Cresson, Thierry (The Eurographics Association, 2019)
      This paper presents a shape descriptor for 3D meshes using a graph to represent a polyhedral mesh which is then used to extract patterns from the shape. The use of Subdivided Shape-Curvature-Graphs makes it possible to not ...
    • A Projection Mapping System onto a Human Body for Medical Applications 

      Fukuhara, Ryo; Kaneda, Kazufumi; Tamaki, Toru; Raytchev, Bisser; Higaki, Toru; Nishimoto, Soh; Sotsuka, Yohei (The Eurographics Association, 2019)
      In breast reconstructive surgery where patient's abdominal fat and blood vessels are transplanted to the breast, it is very important to identify the course of the blood vessels inside the abdomen. In this paper, we propose ...
    • D.A.V.E: A Prototype for Automatic Environment Decoration 

      Glover, Callum James; Anderson, Eike Falk (The Eurographics Association, 2019)
      To fully immerse players in video games, elements of the game world must form a rich, coherent and believable universe, which is time consuming and expensive to achieve manually. We propose an artists' tool for Autodesk ...
    • Visual-auditory Representation and Analysis of Molecular Scalar Fields 

      Malikova, Evgeniya; Adzhiev, Valery; Fryazinov, Oleg; Pasko, Alexander (The Eurographics Association, 2019)
      The work deals with a visual-auditory representation and an analysis of static and dynamic continuous scalar fields.We propose a general approach and give examples of dynamic and static objects representations related to ...